Varrin Axebreaker

Info

Dwarven Valley Clan Leader
Adult Dwarf Man
Honorbound,Ambitious,Tough

§ Interactions
39 #TheRimeoftheFrostmaiden #Kulduhar Azgul, accompanied by Oona and Fern, sought out Vellynne Harpell. The necromancer was seen packing her sled with the help of a zombie Bartaban. She was heading to the tundra to investigate a nagging thought. Something felt wrong with the Weave, she admitted. The cold was colder and the Dawn did not stir in her magical equipment as it should. The party recognized a similar passing, as their Boon of Lathander had diminished with time. In a previous travel, she and Azgul II, who had since turned into black ooze, encountered a frost salamander. Such a creature was native to the Plane of Ice, not of the Prime Material Plane. The party too had fought one of these, back in the Lost Spire. They had also been thrown briefly into the Plane of Ice itself, when Varrin Axebreaker attempted to use a Cubic Gate. When asked about Kuldahar, Vellynne encouraged them to go. The Great Oak was known to be a wellspring of divination magic. Perhaps its druids could see what was wrong with the Weave in Icewind Dale. Sharing now between them that the Reghed Glacier held the entrance to Ythryn, she revealed that the key to crack the rimed waterfall, whatever that key exactly was, was likely held on Solstice Isle. Vellynne would like to band together to head to retrieve this key.
28 #Prisoner13 The party headed to the Dwarven Valley in order for Fern to complete the penetration of the Axebreaker Vault, the mission she had undertook to bring her to Icewind Dale in the first place. Here they ran into Hruna, the Foaming Mugs miner whose sled-fulls of lost ingots they had recovered many tendays ago. She guided them in through the Dwarven enclaves to meet Varrin Axebreaker, Fern's contact.
28 #Prisoner13 #TheVault Varrin Axebreaker along with two dozen eager dwarves, set out with the party to the Axebreaker vault, a masterwork of craftsmanship and a lonely, forgotten site that had remained sealed for decades. Fern presented the lockbreaker tattoo to the doorway's glyphs, which ebbed with light and bore entry into a hall filled with weapons and treasure. Varrin quickly began a search for "the cube," as he called it, while instructing Fern and company to take her promised magic item rewards.
28 #battle #TheVault Varrin found what he was looking for - a Cubic Gate. This was an extremely rare item, gifted from the elves to his dwarvish ancestors, it held portals up and down the Sword Coast from Amn to Ironmaster. Varrin was excited to promise a better future for the Valley's clans with these gates, allowing an influx of trade and opportunities to alleviate the ever-going winter. Eager to show it off, he opened a portal to Baldur's Gate, but a fierce and piercing cold instead ripped through the vault. Glacial blue ice spliced between the columns and metalwork. The party was thrusted halfway between planes, in an interstitial space between the Material Plane and the Plane of Ice. Gadget was a translucent figure yelling at the party to get back from a vault that appeared far away, but the remaining five were delayed by two looming rime hulks, primed for battle. As huge cubes of frost crashed to the ground, Azgul was pinned while the portals began to collapse. With a quick rescue by Oona and company, they made it safely back to the vault. It appeared, though, a few dwarves were missing. Azgul promptly intimidated the shaken Varrin to grant them another item for the mess they were dragged into, obtaining the group a Circlet of Blasting.
28 #TheVault Back at a dwarven tavern, tiki themed and aptly named The Hurricane, stories of Varrin's Blunder were percolating within the crowd. One old timer shared talk about Chult with Tetro and gave him a Cloak of Billowing.