Mounts and Travel Time

Book Info on Mounts

Axe Beak. An axe beak’s splayed toes allow it to run across snow, and it can carry as much weight as a mule, 420 pounds. Axe beaks, if expertly trained, could pull 2100 pounds, but they're notoriously fickle and a bit mean. A domesticated axe beak can be purchased in Ten-Towns for 50 gp.

Sled Dog. A sled dog (use the wolf stat block) costs 50 gp 30gp and can pull 360 pounds. Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion.

Carry Capacity and Pulling Strength

Carrying capacity for a creature is 15 times their base Strength. A large creature or beast of burden can carry twice this amount. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.


Equipment for mounts

Mounts and Equipment Price (gp) Weight (lbs)
Axebeak 50 NA
Dog 30 NA
Sled 20 NA
Barding x4 x2
Bit and bridle 2 1
Saddle, Riding 10 25
Saddle, Military 20 30
Saddlebags 4 8

Book Info on Wilderness Travel

Mountain Travel. At the end of each hour, the character or NPC leading the expedition must make a DC 15 Wisdom (Survival) check. On a successful check, the hour’s journey was not hindered by weather or terrain. On a failed check, the party comes to an impasse and must backtrack, which costs an extra hour of travel. If the check fails by 5 or more, the party is caught in an avalanche as it backtracks. The avalanche starts 2d6 x 100 feet above the characters (see “Avalanches,” page 10).

My Table

Method of Travel Road (mph) Tundra (mph) Mountain (mph) Endurance (h) Carry/Hauling (lbs)
Axe Beak 3 3 3 3 420/NA
Dogsled, 6-7 dogs 8 6 1 1 720/2160
Dogsled, 4-5 dogs 6 4 1 1 720/1440
Dogsled, 2-3 dogs 4 2 1 1 720/720
On foot, with snowshoes 2 1 1/2 4 NA
On foot 2 1/2 1/4 4 NA