Tinjong
Info
Fisher
Old Human Man
Windworn,Survivalist,Superstitious
§ | Interactions |
---|---|
43 | #TheFrozenGames Hazel's entourage grew restless. A call to games was announced. Each member of the party competed in feats of strength and dexterity: the Ice Run, the Polar Plunge, the Mammoth Toss, the Snowball Duel, and the Ice Climb. These were clearly games designed by a Monk U alumni. Competitors included Huarwar, Thoob, and several Reghedfolk. In the distance Tinjong, the elderly fisherman who once housed them here at Angajuk's Bell, sighed and shook his head at the spectacle. Crank took first place while Fern and Tetro tied for second, just beating a sullen Huarwar Mulphoon. In the crowd clapping was an elderly dwarven man and his attendant. This was the former speaker of Bremen, Dorbulgruf Shalescar. |
43 | #TrialsOfTheFrostmaiden Retiring to Hazel's hut for the evening, the group awaited a meal around a fire as Tinjong prepared a thin broth. The party asked Hazel about her past life as Anga and whether she recalled anything about Auril's trials. Through hazy memories she retold going to a frigid island with several ambitious druids and a grand hall in a bone white building with ornate statues of ice. In a room with four doorways, she and the others were pushed well beyond their limits. She had never felt such exhaustion, she had never felt so alone, and she had never seen such beauty in a single snowflake. She spent weeks behind those doors, she imagined, but when she emerged her guide looked up from the book she had been reading mere minutes ago. At the final door, that of cruelty, she hesitated. Looking at her feet she saw frozen blood in the snowswept floor. Anga froze and ran. |
22 | #AngajuksBell Hours later, the party arrived at Angajuk's Bell, a druidic hermit's enclave turned fishing outpost in the middle of nowhere along the Sea of Moving Ice. Here they beseeched a local, Tinjong, to grant them shelter. This being the night of the full moon, Tinjong let the party know he would be putting the fire out soon, a sacrifice honoring the Frostmaiden. Azgul intimidated the fisher, who did not budge on this practice but relented that they could stay in Anga's cabin and use whatever wood they find if they wished to defy the gods. The party decided to stay the night at Tinjong's in the end. |
22 | #AngajuksBell #WhaleHunters Tinjong told the party that a brusque group had arrived, determined to kill the sperm whale Angajuk. Angajuk was a local legend, known in Ten Towns for having bonded with the druid Anga. The whale, along with other regional animals, would come to Anga when she rang the copper bell in the frozen harbor. This was decades ago, though, when Anga was still alive. Now her stone hut lay dormant and the bell rimed over. The fishers of Angajuk's Bell, once a village reared on the philosophy of balance, were challenged by these newcomers. On one hand, slaughtering the whale would be sacrilege, but on the other, the whale oil and ambergris could sustain them, especially as the cold grew ever-challenged, almost hellbent on ending life on the coast. |
22 | #battle #AngajuksBell #WhaleHunters The day's blizzard kept most locals inside, but a cadre of Dalefolk were outside by a large barrel, pointing at the break in the ice near Anga's copper bell. They were the ruffian whalers that Tinjong warned the party about. The thugs told the locals they would hunt the whale. What the locals didn't know was that this band intended on poisoning the waters to do so, using the famed bell to lure their prize in. Hazel had no patience for these fools and their disrespect of the wilds. The party struck the barrel with a flame, intending to stop them. The barrel exploded and a skirmish ensued. The incensed thugs put up fight but met their end on the water's edge. The locals seemed to care more about the dead bodies than the scuffle, worried that the "tundra would take them." Concerned about undead rising, Oona, Crank, and Tetro not only buried the corpses, but dismembered them. |