Malar
Info
God of Beasts
The Beast Lord. Master of the Hunt.
Ageless God Man
Bestial,Predatory,Graceful
§ | Interactions |
---|---|
45 | #battle #FourGodsofFury It seemed that Crank's lycanthropy was a curse treatable by an exceptiounally learned sage or perhaps with a barter with a fey being. With the full moon five days away, the party thought it best to push onward. Crank braced for the worst as he activated the challenge in Malar's chamber. Three werewolves spawned in the water... and began to drown. It dawned on Gadget that this room very never meant to be submerged. Still, the party had to fight against the pack of wolves, avoiding their teeth and the curse it carried. |
44 | #battle #FourGodsofFury Fighting past several sahuagin coral smashers, the party went down a path marked with the symbol of the beast lord Malar. In this chamber a lone, deranged sahuagin named Culvier was tending to his kelp gardens and food supply. The room itself showed signs of a recent struggle with claw marks. Aggravating Culvier, the party faced a raging wereshark as the sahuagin transformed. Crank was bit and afflicted with wereshark lycanthropy . |
27 | #ReghedTribes Bear King Gunvald relayed information about the tribal relations. The largest and strongest tribe is the Tribe of the Elk led by the aging Jarund Elkheart, whose lone heir has died. They are the most domesticated tribe, frequenting Ten Towns. Next in strength is the Tribe of the Tiger, the most xenophobic and the most quick to violence. They're led by Queen Bjornhild, who believes herself to have Auril's blessing. The Tribe of the Bear is next in influence, having lost numbers to both the berserkers and to disputes with the Tigers. They're on good terms with the Elk, but do not venture into Ten Towns as often. Finally, there is the Tribe of the Wolf, less of a tribe and more of a motley crew, led by the psychotic Isarr Kronenstrom, a self-proclaimed Chosen of Malar. |