50

Return to Ten Towns
The party returns from Solstice Island and heads through Ten Towns as premonitions of Auril's Eternal Winter begin to manifest. They stop in the ruins of Bremen, parlay for potions with Naerth in Targos, and patiently listened through the misadventures of T-Rex and Copper at the Hooked Knucklehead in Bryn Shander. Here they convene with the Elk King's shaman, Mjenir, from whom they receive visions of the frozen waterfall at the Evermelt... and of troubles on the road ahead. The party makes one last detour in Easthaven, heading onto the ice of Lac Dinneshere to delve for the wreckage of the Howling Wind. They fight coldlight harpies and find treasure, as well as the abberant body of the White Lady herself.

Return to Ten Towns

XP

Total XP: 35000

Loot


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