Reghed Glacier
Info
The Reghed Glacier was a glacial wasteland north of the Spine of the World. The region was so desolate and isolated that few travelers dared to cross near its eastern border, let alone venture atop its icy facade. The Reghed barbarians of Icewind Dale took their name from this glacier.
Happenings
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52 | #ReghedTribes Two Reghed nomads dressed in snow white polar bear furs were barely spotted on the horizon as Reghed Glacier loomed ahead. Here, the party met Whisper andRedtooth, two scouts from the Tribe of the Elk. They had seen the party's arrival in dream, just as their shaman Mjenir predicted. They reported that the Tribe of the Tiger along with its chieftain, Queen Bjornhild, were present along the Evermelt and near the fabled frozen waterfall. When the party pressed them for backup in case the Tiger Tribe proved aggressive, the Elk scouts assured them that their interests against the Frostmaiden aligned, and that they would be present in case the winter and its threats grew more dire. |
52 | #ReghedTribes Oona decided to press onward to have a talk with Queen Bjornhild. The Elk scout Whisper nodded and kept watch from afar as the party approached the Evermelt camps. Bold, powerful, and dismissive the Tiger Queen called out the party as false and meek emissaries of Auril, doubling down on her own boon and status in the eyes of the maiden. When Oona revealed to her their bond of kinship, only the most imperceptible trace of recognition was apparent in Bjornhild's eye. Her child was dead, she lied, a sacrifice of cruelty to the goddess herself. But her child had lived. Her party members stepped in, each professing Oona's survival and dominating the conversation with their feats of courage from felling the chardalyn dragon to venturing to Solstice Isle itself. Winning the favor of Bjornhild's tribe and briefly wavering the queen's faith, Oona forced her birth mother to step aside. They would approach frozen waterfall uninhibited. |
52 | #ReghedTribes #TheForgottenRealm #TheCavesOfHunger Guided or perhaps escorted to the frozen waterfall by the Tribe of the Tiger, the party stood before a glacial blue line within the hundred mile long Reghed Glacier. It looked like live water, tumultuous and whirling, but frozen instantaneously in place. Opening the Codicil of White, Crank cleared his voice, clearly an instrument he honed in his monastic days, and recited the Rime of the Frostmaiden. The ice brimmed with violent deep light, cracked, and shattered. Hundreds of glacial masses lay suspended in the air about them, and before them laid the entrance to Ythryn. Queen Bjornhild referred to the darkness within as the Caves of Hunger, a place of isolation and madness lost to time. Perhaps if they survived, directing her comment to Oona, then perhaps they be worthy of the Tiger Tribe's acknowledgement. |
51 | #TheForgottenRealm #TheSignal The party begins their journey towards the frozen waterfall at Reghed Glacier whose location they have roughly determined. Reuniting with Vellynne |
50 | #TenTownsThings The party takes their sleds into Ten Towns for a final visit before setting out to Reghed Glacier to use to Codicil of White. Coming into the ruins of Bremen they note of quite little left. Five Tavern Center is a pile of rubble, though some settlers are clearing the ash. Buried Treasures, the inn belonging to Cora Mulphoon, is gone. Its sign lay grimed in the sleet and ash. Its owner is no more. In Targos, Crank uses his sway with Naerth Maxildannar to procure various healing and resistance potions. A bit of insight shows that Naerth no longer sees his boy Crank as a pawn. He sees him as a threat. |
50 | #ReghedTribes The shaman of the Elk King, an old man named Mjenir was seated with Copper in the Hooked Knucklehead. His dream, he said, had grown vivid. And he was not alone. He was a grim, desolate winterscape. He also saw the coming of the heroes from Solstice Isle with a means to shatter the frozen ice at Reghed Glacier and enter into a darkness within. While Mjenir knew not what lied ahead, he did receive visions of the Tribe of the Tiger halting the path of the party. Given that the party aided them in the Trial of Endurance, and given their mutual feelings against the Frostmaiden's deathly manifestations of winter, he saw this as an omen to guide and aid the party. The frozen water, he said, lied at the foot of the Evermelt. |
47 | #TrialsOfTheFrostmaiden Vellynne Harpell entered the trial of Isolation. Crank soon followed. A blink of the eye later, they were in the middle of the tundra with glacier ice ahead of them and a small band of Reghed nomads at its foot. The remainder of the party followed. Tetro noted the aurora was out, and while marching forward took note of the stars to determine they were by his accounts near Reghed Glacier. Gadget noted that above their heads floated a translucent snowflake - the symbol of the Frostmaiden. |
47 | #TrialsOfTheFrostmaiden Vellynne Harpell entered the trial of Isolation. Crank soon followed. A blink of the eye later, they were in the middle of the tundra with glacier ice ahead of them and a small band of Reghed nomads at its foot. The remainder of the party followed. Tetro noted the aurora was out, and while marching forward took note of the stars to determine they were by his accounts near Reghed Glacier. Gadget noted that above their heads floated a translucent snowflake - the symbol of the Frostmaiden. |
45 | #FourGodsofFury The treasury of the Temple of the Four Gods housed a room dedicated to each of the four, within which several treasures and plenty of gold was uncovered. Upon opening all four doors, the main chamber deepened. A hall with old paintings was revealed, their pigment smudged but shockingly well-preserved, revealing the temple as it was an eon ago on the shores of taiga turning tundra with views of Reghed Glacier in the distance. Another painting depicted perhaps an older scene, with humanoids prostrating themselves before giant kin of several colors and statures with a view of a floating island in the distance. Besides the artwork, a bag on a pedastal laid prominently in the room. Despite their fears around traps, the satchel was revealed to be a bag of holding. Inside it were leftover jotun glowrune pigments. |
42 | #Solstice #TheForgottenRealm Vellynne continued to explain her proposal. Together, they could venture to Solstice Isle, the moving isle of Auril and her cult, and take from within it an incantation from the Codicil of White, teachings passed from generation to generation of Frostmaiden worshippers. This incantation was the key, she admitted, to undoing the barrier at Reghed Glacier. Past the frozen waterfall was where Ythryn slept, and together they could uncover its secrets. It was win-win, she said. |
39 | #TheRimeoftheFrostmaiden #Kulduhar Azgul, accompanied by Oona and Fern, sought out Vellynne Harpell. The necromancer was seen packing her sled with the help of a zombie Bartaban. She was heading to the tundra to investigate a nagging thought. Something felt wrong with the Weave, she admitted. The cold was colder and the Dawn did not stir in her magical equipment as it should. The party recognized a similar passing, as their Boon of Lathander had diminished with time. In a previous travel, she and Azgul II, who had since turned into black ooze, encountered a frost salamander. Such a creature was native to the Plane of Ice, not of the Prime Material Plane. The party too had fought one of these, back in the Lost Spire. They had also been thrown briefly into the Plane of Ice itself, when Varrin Axebreaker attempted to use a Cubic Gate. When asked about Kuldahar, Vellynne encouraged them to go. The Great Oak was known to be a wellspring of divination magic. Perhaps its druids could see what was wrong with the Weave in Icewind Dale. Sharing now between them that the Reghed Glacier held the entrance to Ythryn, she revealed that the key to crack the rimed waterfall, whatever that key exactly was, was likely held on Solstice Isle. Vellynne would like to band together to head to retrieve this key. |
24 | #Prisoner237 #RevelsEnd As the prison entered lockdown, the party took the opportunity to talk to Vaelish Gant directly. Azgul got the pompous wizard to talk about his misdeeds - how he masked himself as a merchant and served as Duvessa Shane's aide in Bryn Shander before he tried to overthrow the local government. He was not only imprisoned because of this stunt, but the Arcane Brotherhood had turned their back on him as well. Vaelish still insisted he would've been great for Ten Towns. The best, even. Regardless, Vaelish had learned a thing or two in his time in the north. First, ten years back Auril had a Chosen, a Reghed woman named Hedrun who was dubbed as the Ice Witch. Hedrun had amassed chardalyn weaponry and converted barbarians into a frenzied cult to attack Ten Towns and cow its peoples into worship of Auril. Adventurers had thwarted her at her tower of black ice near the sea Second, during this time Vaelish's study of Hedrun and Auril's cults revealed the presence of a frozen waterfall at the Reghed Glacier. The frozen fall marked the entrance into the depths and a passage to the Netherese ruins of Ythryn. |