Quests

Quest Tag Overview

Quests are represented by tags throughout this vault. Here are all the tags, sorted by recency.

Quest Tag Session
#DzaanIsDead(4) 27, 26, 18, 15
#TheLostSpire(3) 27, 26, 18
#Prisoner13(3) 27, 24, 23
#ChardalynBerserkers(1) 27
#FourReghedTribes(1) 27
#battle(21) 26, 25, 24, 23, 22, 21, 20, 18, 16, 15, 14, 12, 11, 09, 08, 07, 06, 05, 04, 03, 01
#GolemGuardian(1) 26
#RevelsEnd(3) 25, 24, 23
#ADuergarPlot(5) 25, 21, 20, 19, 18
#Prisoner237(3) 24, 23, 17
#AngajuksBell(3) 23, 22, 18
#DarkDuchess(4) 22, 21, 20, 12
#WhaleHunters(2) 22, 12
#BlackSwords(4) 21, 20, 19, 12
#TheForgottenRealm(3) 21, 20, 17
#TheGoldenDawn(6) 21, 10, 08, 07, 06, 05
#TheRimeoftheFrostmaiden(2) 20, 11
#ArcaneBrotherhood(4) 20, 10, 07, 02
#CauldronCaper(2) 18, 17
#ChardalynCaper(2) 18, 17
#ToilAndTrouble(2) 16, 15
#TheMeadMustFlow(5) 15, 14, 13, 12, 02
#WhiteLadySeance(1) 15
#ColdHeartedKiller(5) 13, 12, 04, 02, 01
#LakeMonster(2) 12, 11
#TheSignal(2) 12, 06
#NatureSpirits(1) 12
#SpecialDelivery(2) 10, 01
#TheWhiteMoose(4) 09, 08, 07, 06
#ABeautifulMine(3) 07, 06, 04
#TheRamshackle(1) 07
#MountainClimb(3) 06, 05, 04
#ArmoredCorps(3) 04, 03, 02
#FrostedMugs(2) 03, 02

Active Quests

The Forgotten Realm

Session
17 #TheForgottenRealm #Prisoner237 That night the party took to some downtime at the White Lady Inn, Crank gambled, Oona armwreslted, and the crew chatted up the locals. Vellynne Harpell, who had been staying in Easthaven was present. She humored the party's questions regarding the Arcane Brotherhood, Chardalyn, and Netherese magics. In short, she was investigating the presence of a lost Netherese city and wanted to beat her colleagues to the find. She had one lead that she shared: A disgraced member of the Arcane Brotherhood and prisoner at Revel's End, the wizard named Vaelish Gant. Vellynne was willing to hire the party to extract information from Vaelish, given that she herself was not welcomed at the prison.
20 #TheForgottenRealm #ADuergarPlot #TheRimeoftheFrostmaiden Avarice was not all about threats, though. The prodigal wizard was keen to note the party's strength. Perhaps they had aligning, if not similar, goals: She too was after the High Netherese magicks buried in the fallen city of Ythryn; the duergar threat to Ten Towns posed a thorn in her expedition; and Auril's worsening winter made a hostile landscape even less navigable to her pursuits.
20 #TheForgottenRealm #DarkDuchess #ArcaneBrotherhood As told by Avarice, an apprentice of the Arcane Brotherhood named Nass Lantomir had stolen a valuable bauble from Vellynne when they first left Luskan. Nass fled aboard the Dark Duchess, the very ship whose wreckage has since been reported. Hoping the bitch died, Avarice suggested the party investigate the matter. The bauble knew things, she said. Many thing. Things that may uncover Ythryn. Things that may weaken Auril. Avarice insisted she'd gladly guide the party to the core of Ythryn itself if they were to ally.
21 #TheGoldenDawn #TheForgottenRealm Stopping in Bryn Shander, the party made their way to the Temple of the Morninglord. Here they ran into Perilou, the acolyte of Yolanda they rescued from Kelvin's Cairn. She had been studying in service of the priestess Mishann, who was in prayer and who the party did not speak with. After a bit of persuasion about the gnomish artisan Copper, Perilou relented and brought them to the grouch's lodgings in the attic. Copper was dressed in a furry bear suit, had the deepest possible voice, and was oscillating varyingly between grousing and sobbing when pressed about Macreadus. He explained that the Summer Star was a tiny model of a Netherese Mythallar, a weave conduit and engine that powered their magic cities. Macreadus had become obsessed with the idea of controlling the weather to hush the Endless Winter, despite Copper's protest. The Summer Star's core was consecrated chardalyn but had lost its charge with use. Copper admitted he may be able to fix and recharge it with a shiny diamond, but he feared how you dare challenge the gods with such a device.

A Duergar Plot

Session
18 #ChardalynCaper #ADuergarPlot The two standing duergar were coerced into talking. The mind master that the party just killed was named Durth Sunblight. He was one of the remaining sons of Xardorok Sunblight, a duergar lord with a mountain fortress in the Spine of the World. The duergar race, known for having lived in the Underdark for centuries, were descendants of dwarves turned grim and having developed psionic abilities after eons of influence by mind flayer colonies. Xardorok's intent is to bring his people to the surface, raze Ten Towns, and establish a footprint for his own people to live in the dim twilight of Icewind Dale. He has dispatched two of his sons, Durth and Nildar Sunblight, to scout ahead. Durth is now dead, and Nilder is in charge of an outpost on the eastern face of Kelvin's Cairn. The stolen chardalyn from East Haven Town Hall was meant to be hauled back to Sunblight Fortress to be forged into siege weaponry. After confessing, the two duergar made a getaway, narrowly avoiding an axe to their necks as they turned invisible and bolted.
18 #ADuergarPlot Crank took out Durth Sunblight's missive to his brother Nildar and handed it to Captain Arlaggath. The party explained what they learned about the duergar during the encounter on the ferry. The speaker and the captain took the threat seriously, remarking that rumors of duergar have been brewing. Reghed Nomads and Goliath trading parties have brought stories to Easthaven of scorched swathes of tundra in the foothills of the Spine of the World. Speaker Waylen mulled over his need to discuss the Duergar threat at the next Council of Speakers, typically at the end of the month. The next slated date is the 30th of Uktar, but Waylen expressed a desire to push for an earlier meeting. He urged the party to deliver their report at this next meeting to notify the speakers if there are any new sightings - for the safety of Ten Towns. In order to remain in touch, Speaker Waylen secured a sending stone for the adventurers.
19 #ADuergarPlot The party was also interested in the Duergar threat, to which Roark admitted he hadn't heard of but that the northernmost town of Caer Konig had problems with unseen thieves. He expressed doubt that the thieves would get caught, because the villagers were spread too thin to form a proper militia and because Konig's Speaker, "war hero" Trovus, was a drunken mess.
19 #BlackSwords #ADuergarPlot Thoob grimly greeted the party through a slit at the barricaded wooden gates of Caer Dineval. The speaker was ill he said. A bit of lackluster deception with Hazel posing as a doctor didn't move the black-hooded guard. What perked his interest was talk of the Duergar. "This would appease the master. I will come back to you." The party was left unattended for a while, during which Tetro boosted Crank up the eastern ramparts. Thoob did return and led the party though the barbican's gatehouse, past the raised courtyard, and into the great hall of the keep. Passing a tiefling servant girl, Mere, that Thoob hassled to clean up dishes, the party was led to a sumptuous sitting room to meet Kadroth.
19 #BlackSwords #ADuergarPlot Kadroth was a middle-aged tiefling man in well-kept garb. He assuaged the party that he was the right hand of Speaker Crannoc Siever, that the poor speaker had kept to his bedchambers due to a malaise of the mind. Insight proved that he was indeed acting as the right hand to an extent, but that his "care" for the speaker was a equivocal at best. Nevertheless the party heard him out, as his men had indeed tracked the Duergar menace and located an outpost. Kadroth, clutching his black sword chardalyn pendant and extolling the virtue of stopping the duergar threat, was happy to arrange an alliance. He boasted that he had a wizard named Avarice under his command - though the insightful could tell he feared the conjurer - and that he would gladly assist the party if Sunblight Fortress's whereabouts were uncovered. When pressed about the "faith" of these apparent cultists, Kadroth praised the Archdevil Levistus, Lord of Stygia, the 5th level of the Nine Hells. Levistus spoke to him, he claimed. Levistus, patron of the desperate and forgotten, had brought salvation to most members in his fold. Kadroth was merely his envoy. The cult was named after their lord: the cult of the Black Swords.
20 #TheForgottenRealm #ADuergarPlot #TheRimeoftheFrostmaiden Avarice was not all about threats, though. The prodigal wizard was keen to note the party's strength. Perhaps they had aligning, if not similar, goals: She too was after the High Netherese magicks buried in the fallen city of Ythryn; the duergar threat to Ten Towns posed a thorn in her expedition; and Auril's worsening winter made a hostile landscape even less navigable to her pursuits.
20 #ADuergarPlot The ruins at Caer Konig greeted them at entry, along with a drunk silver-scaled dragonborn. This was Trovus, the town speaker. A veteran of war, reduced to a veteran - and ridiculously chatty - teetotaler. At least he was in good spirits. He "guided" the party to The Northern Light inn, The Hook, Line, and Sinker tavern, and Frozenfar Expeditions. They got a room from the Shorard sisters, Allie and Cori; they grabbed a pint from Eglendar; and they purchased six dogs and three sleds from the stout Jarthra and wisened ranger Atenas, for which Crank traded an aquamarine gem.
20 #ADuergarPlot With the purchases made from Frozenfar Expeditions, Jarthra, on axebeak, guided the party through the foothills of Kelvin's Cairn without incident. With fresh powder and a light flurry in the skies, the party scouted the outpost that was chiseled into the mountainside. Fern conjured a spider familiar, which crept into a bunker, detecting two duergar sentries before getting squashed. They huddled to hatch a plan, eyeing the main gate. They messaged Captain Arlaggath their rough whereabouts. They were going in.
20 #ADuergarPlot Disguising Crank and Azgul as handsome Underdark mercenaries, the party concocted a ruse. Tetro wild-shaped into a war horse hauling a sled full of "chardalyn." Under the wrapping, of course, were Hazel, Fern, and Oona poised to strike. The ruse gained them entry, but pressing the duergar flunky, who insisted Nildar Sunblight was busy in his lab, only arouse suspicious. Tetro charged hoof first into a duergar, sparking a brutal offensive as alarm bells went off. A dozen dead duergar and several splattered spore servants later, the party breathed a collective sigh of relief. Nildar Sunblight was dead. Now to see what he was plotting.
21 #ADuergarPlot After the battle, the party investigated Nildar Sunblight's Duergar Outpost. It seemed that Nildar had been experimenting with myconid spores, infecting Dalefolk in the hopes of creating a small army. A letter to his father, Xardorok Sunblight, beseeched his father to listen, dissuading the father from his chardalyn obsession. Nildar believed that his spore servants could be the path to victory, not the behemoth his father was constructing. Nildar even expressed some worry at the pervasive effects of chardalyn. That being said, the duergar was no stranger to cruel methods of war, as noted by his duergar screamer's painful, psionic mech suit. Oona and company tossed their storage area, as well as Nildar's chambers, recovering 70 sp and the missing items from Caer Konig.
21 #ADuergarPlot The party returned to Caer Konig to rest up, surprising the Shorard sisters with their colorful magic lantern for the inn. They had also recovered Jarthra Farzassh's heirloom pearl beads and two missing sheep.
25 #RevelsEnd #ADuergarPlot Tetro used the sending stones to inform Danneth Waylen about the scenario. Danneth's earlier response was played: it put in a good word for them for the warden. The message also informed the party that the speakers were in Bryn Shander for a series of meetings. New tidings about the duergar had been unearthed, and the party's presence at a meeting within the following week could be fruitful.

Prisoner 13

Session
23 #RevelsEnd #Prisoner237 #Prisoner13 While mulling over options, Fern revealed that she had business at Revel's End. She had been hired by a clan from the Dwarven Valley to open a magically sealed vault. The only known key rested with a dangerous associate of the dwarves, Prisoner 13, whose true name was known to a few as Korra Glintstone. The party agreed to delay adventuring on Angajuk to head to the famed prison, given that another prisoner, Vaelish Gant, could be of use to them. Vaelish, they recalled, was a disgraced Arcane Brotherhood member. Vellynne wished to pry information out of him about a possible entrance to the Netherese city of Ythryn but had been rejected a meeting given her wizarding affiliation.
24 #RevelsEnd #Prisoner237 #Prisoner13 Azgul and Fern spoke with the stern and cool-headed mage, Warden Marta Marthannis. Once it was sorted out that the party were not Arcane Brotherhood operatives, but, rather, adventurers who had found themselves at the center of all things Icewind Dale, the warden eased up a bit. Fern was able to arrange a meeting with Prisoner 13, though the cautious warden refused an immediate audience with Prisoner 237, Vaelish Gant. Bringing up their collaboration with Easthaven's speaker Danneth Waylen and captain Imdra Arlaggath, they asserted that speaking with Vaelish would be vital for the safety of Icewind Dale. Azgul promised to relay a sending stone message and replay it for the warden.
24 #RevelsEnd #Prisoner13 Fern and Azgul met with Prisoner 13 - Korra Glintstone in the same interrogation room. The tattooed dwarf initially played coy with Fern, denying the knowledge of the Axebreaker Vault's magical seal. The prisoner said she was quite comfortable with life behind bars, given the protection it offers from her enemies. She eventually said she'd help the party if they brought her a ledger of prisoners - a detailed roster of names and crimes. During this interrogation, Fern noticed a tic. Prisoner 13 was constantly rubbing her knuckle on her right hand. It dawned on her that this hand's tattoo was a lock-breaker. This was the key to the Axebreaker Vault.
24 #RevelsEnd #Prisoner13 Through a clever use of her rat familiar, Fern was able to safely study Prisoner 13's hand long enough for her to trace a copy of the arcane lock-breaker. It seems the prisoner is no longer needed. All that is left is to replicate the tattoo and head to the Dwarven Valley.
27 #Prisoner13 #FourReghedTribes The Heroes of the Cairn wished to head back to Ten Towns within the tenday to attend the Speaker's Meeting, but in order to open the Axebreaker Vault with Prisoner 13's arcane lockbreaker, they first thought to locate some Reghed Nomads skilled in the art of magical tattoos.
27 #FourReghedTribes #Prisoner13 Their shaman, Ulkora Weavebender, was able to replicate the lock-breaker tattoo for Fern for a modest trade of 60 gp alongside sea hag blood. Oona, intrigued by the Bear Tribe's tattoos, asked to receive the markings. It would cost an outsider, said Ulkora, but after finding 500 gp of trade, alongside some mayonnaise from Gadget's alchemy jug to fatten the deal, Oona sat down to receive the Bear's Eldritch Claw. Ulkora removed her bear mask, revealing the glowing, ruddy face of a middle aged Reghedswoman, and set to work.

Nature Spirits

Session
12 #NatureSpirits Tali introduced the party to Dannika Graysteel, another half-elf scholar who has been staying in Bremen for months searching for hints of Chwinga activity. Dannika's nose is more in her books than her legs are in the field, though. She gives the party a lantern of tracking that supposedly glows greenish-blue in the presence of the nature spirits.

The Signal of the Id

Session
06 #ABeautifulMine #TheSignal An ancient illithid skull was found well-preserved at the base of the Termalaine gem mine. Inside the skull was a Psi Crystal, which Tetro took and began pondering, attuning to it.
12 #TheSignal Amidst talking about the Spine of the World, a ping rang out in Tetro's head. "Find us!" it said.

The Ramshackle

Session
07 #TheRamshackle The party learned of the Ramshackle Inn, an inn whose owner DeGrootz Ramshackle died of an alleged hanging-suicide a year prior. The inn, unfortunately, has had its roof collapse since the relentless winter began.

Completed Quests

Dzaan is Dead

Session
15 #DzaanIsDead An execution was taking place in the town square. Throngs of Easthaven residents were gathering near a wood pile just set ablaze, relishing in not just its heat but the death of the Red Wizard Dzaan, who the party caught sight of as he went up in flame. Dzaan's eyes frantically scanned through the crowd, glazing over his Arcane Brotherhood colleagues, Vellynne Harpell and another, soon to be introduced as Avarice, before locking on Azgul's. Perceptive party members saw Azgul's eyes widen and pupils dilate ever so slightly.
15 #DzaanIsDead #ToilAndTrouble The elvish Captain Imdra Arlaggath and human town speaker Danneth Waylen were overseeing Dzaan's execution. Waylen left soon after the fire was lit, but Imdra remained with her town guard. Azgul approached the captain with Hazel surreptitiously shadowing him. Azgul learned from Captain Arlaggath that Dzaan was executed, using wood no less, as a warning against evil in the realms. The red wizard had been convicted of murdering four Easthaven adventurers, who he had reportedly hired several weeks ago for expeditions into the tundra. His belonging were confiscated from his lodging at the White Lady Inn and taken to the Town Hall, though Arlaggath kept two magic items for herself as a prize for his arrest. Arlaggath was willing to part with an item as a reward for investigating the missing sailors of Lac Dinneshere.
15 #DzaanIsDead Azgul approached Vellynne and Avarice, searching for answers about his former tutor's death, and specifically, about the whereabouts of his books. How Dzaan had been arrested seemed to make Vellynne uneasy. She had come to town to parley for a mitigated sentencing and to speak with Dzaan about his findings, both of which attempts had been denied. Avarice laughed that the well-read illusionist must have been a fool for meeting such a fate, and seeing that the event had ended, took her leave. Azgul thought her an asshole, and Vellynne admitted she was a haughty but powerful prodigy. Vellynne was staying at the White Lady Inn
15 #DzaanIsDead Hanging in the back of the crowd, Oona, Crank, and Tetro minded their wallets. Crank did notice several black cloaked figures in the crowd with silver necklaces. He didn't recognize them.
15 #DzaanIsDead At the White Lady Inn, the party secured rooms and supper from the innkeeper Bartaban for 2gp a head. Dzaan's former room had been completely tossed and searched. Upon investigation, a note with four names was found under a dresser: Hank Berylbore, Meryl Diane, Gurth Miodal, and Faith. Fern believed the last name was typical of a tiefling. No, not Astrix.
18 #TheLostSpire #DzaanIsDead In the Easthaven Library on the third floor of the town hall, the party rummaged through the shelves. Azgul was interested in the books claimed from Dzaan's inn room. One hefty tome, The Girthy Sex Lives of the Goliath Tribes: An Illustrated Guide by Volothamp Geddarm, turned out to be an illusion. Through clever use of identification magic, the vividly accurate depictions of Goliath lovemaking faded and were replaced by a Dzann's spellbook, within which was a map. The map marked an inverted building captioned with "A Lost Spire!".
26 #TheLostSpire #DzaanIsDead #GolemGuardian On the third floor of the Lost Spire, Tetro opened a door into a makeshift office. Behind the desk sat Dzaan and his wight bodyguard Krintaas. On the desk was a shield guardian's amulet, which Dzaan could not make sense of because, well, Dzaan was not Dzaan. He was a simulacrum. A copy of sorts, conjured of snow and ice. Azgul made his way into the room to interrogate the wizard, who admitted to have no idea why Azgul was in Icewind Dale, something the amnesiac warlock had been trying to piece together himself. The simulacrum only knew what his master did up until the time he left the spire, and carried out his master's will to watch over it.
26 #TheLostSpire #DzaanIsDead The simulacrum had not heard from his master in a ten day, evidently because the real Dzaan was executed in Easthaven. Alarmed by news of his master's death, Dzaan expressed a desire to replace him. See, in the fourth level of the tower was a rune chamber that could turn illusions into reality. The party was intrigued. Azgul was alarmed. He did not wish his former tutor to regain his flesh, ever since he himself had a mark of suggestion placed on his neck when he first approached Dzaan for knowledge. Flummoxed, Dzaan's simulacrum urged the party to consider the matter, lending them Krintaas as they headed into the fourth level, knowing ahead of time that the spirits down there were restless and an ice salamander had been seen crawling about.
27 #TheLostSpire #DzaanIsDead Dzaan's simulacrum urged the players to consider activating the rune chamber, despite Azgul's apparent hesitation. It couldn't hurt to look, they said. The rune chamber hummed with arcane energy as a holographic illusion of its creator beckoned the party in Loross to set an illusion on the golden platform and grant it a touch, to transform thought into reality. Gadget took note of the fissures in the walls on which the byzantine runes were etched. They seemed to crackle and spark, having seen better days.
27 #TheLostSpire #DzaanIsDead As debate ensued over whether the rune chamber was truly safe, Fern decided to test a living creature. A rat was born and scurried away. She tried again, wanting to keep the rat for herself, and black ooze was the result. It began to unnervingly creep around the golden platform but was not an immediate threat. Dzaan's simulacrum wasn't dissuaded by this result, yearning to become real. However, first, Crank wanted a dog. After two attempts and several sparking, Sparks was happily wagging its tail. Finally Azgul put his foot down. This was enough of a risk. The party told the simulacrum to fuck off, and the group ascended to the surface, Azgul staying behind to have a last word with his mentor's illusion.
27 #DzaanIsDead #TheLostSpire As the party packed up the sleds, they heard two eldritch blasts ringing out from within the tower. Azgul joined them after several minutes, stating that Dzaan was truly dead, simulacrum and all.

The Lost Spire

Session
18 #TheLostSpire #DzaanIsDead In the Easthaven Library on the third floor of the town hall, the party rummaged through the shelves. Azgul was interested in the books claimed from Dzaan's inn room. One hefty tome, The Girthy Sex Lives of the Goliath Tribes: An Illustrated Guide by Volothamp Geddarm, turned out to be an illusion. Through clever use of identification magic, the vividly accurate depictions of Goliath lovemaking faded and were replaced by a Dzann's spellbook, within which was a map. The map marked an inverted building captioned with "A Lost Spire!".
26 #battle #TheLostSpire Departing from Revel's End, the party set a course towards the Netherese Lost Spire that had been unearthed by Dzaan prior to his execution. Along the way, the party encountered a skirmish between chardalyn berserkers and a pair of Reghed Nomads from the Tribe of the Bear. The berserkers had lost their minds to chardalyn corruption. Azgul began feeling his stone's perturbing presence, as well, and though he was capable of parting with the stone, he nevertheless kept it. As the parties clashed, black ice javelins exploded with shatter magic. The two Reghedsmen died in battle while the final berserker vanished in a blue flame as he adjusted a sapphire blue ring on his finger.
26 #TheLostSpire The Lost Spire was upside down, buried in the tundra with the jet black stone of its base jutting upwards. A tunnel in the snow descended to its entryway, which appeared to have broken off a larger structure. Fern used Jarnathan the familiar in rat form and noted a sealed entrance guarded by inverted, blindfolded wizard statues.Tetro slid down on his shell, and after affixing a rope, others followed. Azgul comprehended the language of Loross, noting that the statues depicted the head wizard of this particular tower, an illusionist named Lorietta. The statues hinted the solution to enter - those who didn't watch the door could freely pass.
26 #TheLostSpire Traveling within the inverted Lost Spire, the party took note that many items and books had been recently removed. Picking through the remnants, they read through accounts of the magic-hungry creatures called the phaerimm, histories of Netheril before Karsus's Folly, and observations of extra-planar species in old wizarding laboratories. This tower once served as a place of learning. Standing piggyback atop Crank and then Oona's shoulders, Fern opened a chest on the inverted floor causing resistance potions to tumble down and later touched an altar of Mystryl, manifesting a divine elixir giving her the minor illusion cantrip.
26 #TheLostSpire #DzaanIsDead #GolemGuardian On the third floor of the Lost Spire, Tetro opened a door into a makeshift office. Behind the desk sat Dzaan and his wight bodyguard Krintaas. On the desk was a shield guardian's amulet, which Dzaan could not make sense of because, well, Dzaan was not Dzaan. He was a simulacrum. A copy of sorts, conjured of snow and ice. Azgul made his way into the room to interrogate the wizard, who admitted to have no idea why Azgul was in Icewind Dale, something the amnesiac warlock had been trying to piece together himself. The simulacrum only knew what his master did up until the time he left the spire, and carried out his master's will to watch over it.
26 #TheLostSpire #DzaanIsDead The simulacrum had not heard from his master in a ten day, evidently because the real Dzaan was executed in Easthaven. Alarmed by news of his master's death, Dzaan expressed a desire to replace him. See, in the fourth level of the tower was a rune chamber that could turn illusions into reality. The party was intrigued. Azgul was alarmed. He did not wish his former tutor to regain his flesh, ever since he himself had a mark of suggestion placed on his neck when he first approached Dzaan for knowledge. Flummoxed, Dzaan's simulacrum urged the party to consider the matter, lending them Krintaas as they headed into the fourth level, knowing ahead of time that the spirits down there were restless and an ice salamander had been seen crawling about.
26 #battle #TheLostSpire Crank swigged down a Potion of Cold Resistance and dropped below. There, the party fought a cornered ice salamander, an inhabitant of the Plane of Ice that had wormed its way into this realm due to the endless winter. As the battle came to a close, Tetro dispatched Krintaas who was barely hanging on. Very soon after a second battle started when remains of the forgotten tower's wizards manifested as sorrowsworn. Battered, the Gadget rescued a dying Fern while her homunculus Finn struck a killing blow to dispatch the shadow creature. Thus the party was able to step into the tower's rune chamber.
27 #TheLostSpire #DzaanIsDead Dzaan's simulacrum urged the players to consider activating the rune chamber, despite Azgul's apparent hesitation. It couldn't hurt to look, they said. The rune chamber hummed with arcane energy as a holographic illusion of its creator beckoned the party in Loross to set an illusion on the golden platform and grant it a touch, to transform thought into reality. Gadget took note of the fissures in the walls on which the byzantine runes were etched. They seemed to crackle and spark, having seen better days.
27 #TheLostSpire Fern used her new minor illusion cantrip to begin testing the rune chamber. She first attempted studded leather armor, but it burst into a black, corrosive goo. Gadget identified it as part of the ooze monster genus. The cracked runes were seen arcing during this attempt. On Fern's second attempt, the studded leather armor manifested, real as day.
27 #TheLostSpire Oona immediately wanted a greataxe. The machine whirred and weave energy coursed across the runes, slightly arcing, but nevertheless the greataxe formed. But, what about a diamond? Two were made. The first arcing, while the latter had minimal sparks. Crank began to mention the possibilities: why not a whole chest of treasure?
27 #TheLostSpire #DzaanIsDead As debate ensued over whether the rune chamber was truly safe, Fern decided to test a living creature. A rat was born and scurried away. She tried again, wanting to keep the rat for herself, and black ooze was the result. It began to unnervingly creep around the golden platform but was not an immediate threat. Dzaan's simulacrum wasn't dissuaded by this result, yearning to become real. However, first, Crank wanted a dog. After two attempts and several sparking, Sparks was happily wagging its tail. Finally Azgul put his foot down. This was enough of a risk. The party told the simulacrum to fuck off, and the group ascended to the surface, Azgul staying behind to have a last word with his mentor's illusion.
27 #DzaanIsDead #TheLostSpire As the party packed up the sleds, they heard two eldritch blasts ringing out from within the tower. Azgul joined them after several minutes, stating that Dzaan was truly dead, simulacrum and all.
27 #TheLostSpire Crank was still mulling over the black ooze they saw earlier. Wanting to bottle some up, he returned to the rune chamber. Descending the first floor, he passed Azgul. Descending the second floor, he passed Azgul. Descending the third floor, he passed Azgul. Crank bottled up some ooze. Then he asked Azgul, "didya clone yerself?" Azgul had no idea what he was talking about.

Prisoner237

Session
17 #TheForgottenRealm #Prisoner237 That night the party took to some downtime at the White Lady Inn, Crank gambled, Oona armwreslted, and the crew chatted up the locals. Vellynne Harpell, who had been staying in Easthaven was present. She humored the party's questions regarding the Arcane Brotherhood, Chardalyn, and Netherese magics. In short, she was investigating the presence of a lost Netherese city and wanted to beat her colleagues to the find. She had one lead that she shared: A disgraced member of the Arcane Brotherhood and prisoner at Revel's End, the wizard named Vaelish Gant. Vellynne was willing to hire the party to extract information from Vaelish, given that she herself was not welcomed at the prison.
23 #RevelsEnd #Prisoner237 #Prisoner13 While mulling over options, Fern revealed that she had business at Revel's End. She had been hired by a clan from the Dwarven Valley to open a magically sealed vault. The only known key rested with a dangerous associate of the dwarves, Prisoner 13, whose true name was known to a few as Korra Glintstone. The party agreed to delay adventuring on Angajuk to head to the famed prison, given that another prisoner, Vaelish Gant, could be of use to them. Vaelish, they recalled, was a disgraced Arcane Brotherhood member. Vellynne wished to pry information out of him about a possible entrance to the Netherese city of Ythryn but had been rejected a meeting given her wizarding affiliation.
24 #RevelsEnd #Prisoner237 #Prisoner13 Azgul and Fern spoke with the stern and cool-headed mage, Warden Marta Marthannis. Once it was sorted out that the party were not Arcane Brotherhood operatives, but, rather, adventurers who had found themselves at the center of all things Icewind Dale, the warden eased up a bit. Fern was able to arrange a meeting with Prisoner 13, though the cautious warden refused an immediate audience with Prisoner 237, Vaelish Gant. Bringing up their collaboration with Easthaven's speaker Danneth Waylen and captain Imdra Arlaggath, they asserted that speaking with Vaelish would be vital for the safety of Icewind Dale. Azgul promised to relay a sending stone message and replay it for the warden.
24 #Prisoner237 #RevelsEnd As the prison entered lockdown, the party took the opportunity to talk to Vaelish Gant directly. Azgul got the pompous wizard to talk about his misdeeds - how he masked himself as a merchant and served as Duvessa Shane's aide in Bryn Shander before he tried to overthrow the local government. He was not only imprisoned because of this stunt, but the Arcane Brotherhood had turned their back on him as well. Vaelish still insisted he would've been great for Ten Towns. The best, even. Regardless, Vaelish had learned a thing or two in his time in the north. First, ten years back Auril had a Chosen, a Reghed woman named Hedrun who was dubbed as the Ice Witch. Hedrun had amassed chardalyn weaponry and converted barbarians into a frenzied cult to attack Ten Towns and cow its peoples into worship of Auril. Adventurers had thwarted her at her tower of black ice near the sea Second, during this time Vaelish's study of Hedrun and Auril's cults revealed the presence of a frozen waterfall at the Reghed Glacier. The frozen fall marked the entrance into the depths and a passage to the Netherese ruins of Ythryn.

RevelsEnd

Session
23 #RevelsEnd #Prisoner237 #Prisoner13 While mulling over options, Fern revealed that she had business at Revel's End. She had been hired by a clan from the Dwarven Valley to open a magically sealed vault. The only known key rested with a dangerous associate of the dwarves, Prisoner 13, whose true name was known to a few as Korra Glintstone. The party agreed to delay adventuring on Angajuk to head to the famed prison, given that another prisoner, Vaelish Gant, could be of use to them. Vaelish, they recalled, was a disgraced Arcane Brotherhood member. Vellynne wished to pry information out of him about a possible entrance to the Netherese city of Ythryn but had been rejected a meeting given her wizarding affiliation.
23 #RevelsEnd The imposing prison loomed above icy cliffs that plunged into the darkness of the Sea of Moving Ice. The party saw guards posted at each tower and decided it best to announce their presence clearly. Still, they thought to don some disguises, with Fern and Azgul acting as emissaries of Vellynne Harpell and the remaining party tending to the dogs as if they were porters. The guards thought the unexpected visitors to be intriguing. After conferring with Warden Marta Marthannis, they brought them inside for shelter, stabling the dogs. The party surrendered their armaments, after which they were led down a corridor lit by many continual flame spells. The guards gave them lodging and told them to wait inside the mess hall. The warden would like a word with them.
24 #RevelsEnd Azgul, Fern, Tetro, and Gadget waited in the mess hall while Oona and Crank took a nap in the guest rooms. Tetro befriended some of the kitchen staff, while Gadget took a look at the Dwarven artificing used to heat Revel's End to a balmy temperature. One guard was muttering about stomach pains when the half-orc Lieutenant Stone arrived to bring the party to Warden Marthannis.
24 #RevelsEnd #Prisoner237 #Prisoner13 Azgul and Fern spoke with the stern and cool-headed mage, Warden Marta Marthannis. Once it was sorted out that the party were not Arcane Brotherhood operatives, but, rather, adventurers who had found themselves at the center of all things Icewind Dale, the warden eased up a bit. Fern was able to arrange a meeting with Prisoner 13, though the cautious warden refused an immediate audience with Prisoner 237, Vaelish Gant. Bringing up their collaboration with Easthaven's speaker Danneth Waylen and captain Imdra Arlaggath, they asserted that speaking with Vaelish would be vital for the safety of Icewind Dale. Azgul promised to relay a sending stone message and replay it for the warden.
24 #RevelsEnd During the meeting with the warden, all the magical lighting turned deep red and an alarm began to blare. A guard came in and conferred with Warden Marthannis. Apparently two prisoners, Edgin and Holga, had escaped, taking Absolution Council Member Jarnathan with them. Warden Marthannis assumed the two prisoners would die in the ice fields, but sent a search and rescue team out for them and Jarnathan regardless. She had other matters to attend to... dragon sightings, a sick guard in the prison hospital, and food shortages.
24 #RevelsEnd #Prisoner13 Fern and Azgul met with Prisoner 13 - Korra Glintstone in the same interrogation room. The tattooed dwarf initially played coy with Fern, denying the knowledge of the Axebreaker Vault's magical seal. The prisoner said she was quite comfortable with life behind bars, given the protection it offers from her enemies. She eventually said she'd help the party if they brought her a ledger of prisoners - a detailed roster of names and crimes. During this interrogation, Fern noticed a tic. Prisoner 13 was constantly rubbing her knuckle on her right hand. It dawned on her that this hand's tattoo was a lock-breaker. This was the key to the Axebreaker Vault.
24 #RevelsEnd Gadget and Tetro chatted up the staff, who told them some rumors. Apparently prisoners occasionally manage to sneak in contraband through unsavory means. These items are held in the tower's evidence chest. The heating in the prison is less of a luxury than it seems. Prisoners, who wear plain clothes, are essentially dead if they manage to escape. Either the cold or the wild life will get them. In the past even Arveiturace once brought back a prisoner, and now the dragon hounds the warden for bribes.
24 #RevelsEnd #Prisoner13 Through a clever use of her rat familiar, Fern was able to safely study Prisoner 13's hand long enough for her to trace a copy of the arcane lock-breaker. It seems the prisoner is no longer needed. All that is left is to replicate the tattoo and head to the Dwarven Valley.
24 #battle #RevelsEnd Waiting to speak with the warden in the morning to get access to Vaelish Gant, the party retired for the evening. They woke up in the dark of morning to red lights and sirens. Lathander's Blessing had also weakened to 8 temporary hit points. A voice on the communication system directed guards to the northwest storage room where the "blue target" had been cornered. The kitchen staff and council members, including the retrieved Jarnathan, were told to quiet down by the party as they crept out of the mess hall and toward the guard room where their weapons had been cached. There was one guard in sight, slumped in the corner, missing the lower half of his body. As the party asked what happened, a second guard was flung into the doorway, neck snapped, and a red slaad appeared. The creatures claws caused eggs to fester under Gadget's skin, but Tetro and Azgul kept it at bay as Fern picked the lock on the chest where their armaments were stored.
24 #battle #RevelsEnd Making their way to the storehouse, the party met with Lieutenant Stone and fought the cornered blue slaad alongside the guards. It seems this slaad burst out of the hospital patient's chest last night, crawled in a vent, and rapidly grew. The guards reassured them that this was the only slaad detected. Slaads are chaotic abberrations from the Plane of Limbo, a rare sight in and of itself in Faerun. The warden knew that slaads took time to reproduce, but had begun emergency lockdown preparations anyway. The party, though, had just encountered a red slaad. The blue slaad's chaos phage was replicating much more quickly than normal. The lieutenant ran to alert the warden and ordered the party to lock themselves in their rooms. Tetro cleared out the chaos phage from Gadget, who was slightly questioning her decision to join the Heroes of the Crag.
24 #Prisoner237 #RevelsEnd As the prison entered lockdown, the party took the opportunity to talk to Vaelish Gant directly. Azgul got the pompous wizard to talk about his misdeeds - how he masked himself as a merchant and served as Duvessa Shane's aide in Bryn Shander before he tried to overthrow the local government. He was not only imprisoned because of this stunt, but the Arcane Brotherhood had turned their back on him as well. Vaelish still insisted he would've been great for Ten Towns. The best, even. Regardless, Vaelish had learned a thing or two in his time in the north. First, ten years back Auril had a Chosen, a Reghed woman named Hedrun who was dubbed as the Ice Witch. Hedrun had amassed chardalyn weaponry and converted barbarians into a frenzied cult to attack Ten Towns and cow its peoples into worship of Auril. Adventurers had thwarted her at her tower of black ice near the sea Second, during this time Vaelish's study of Hedrun and Auril's cults revealed the presence of a frozen waterfall at the Reghed Glacier. The frozen fall marked the entrance into the depths and a passage to the Netherese ruins of Ythryn.
24 #battle #RevelsEnd The conversation with Vaelish was cut short, as two red slaad and a green slaad attacked. The green used its magic to assault the party, after which it changed shape and entered the vents of the prison. Guards from the central command tower lent their firepower to take down the red slaads, but soon they stopped responding and messages over the intercom by the Warden, who was activating safety protocols, ceased and turned to static. As the battle ended, and Fern scratched at the eggs under her skin, it became apparent that several prisoners were dead with chests ripped open. Then the lights cut out, and all the cell and tower doors creaked open.
25 #battle #RevelsEnd Lights sputtered against black hallways as the siren blared in Revel's End. Gadget, Tetro, and Fern were caught in combat with a red slaad as prisoners and guards clashed against other threats. Vaelish Gant was seen looking for spellcasting reagents. Prisoner 13 was attacked by a red slaad and defended herself with her river tattoo. Azgul was lost in the fray. Oona and Crank awoke to chaos and soon found themselves fighting off another red slaad near the mess hall.
25 #RevelsEnd A weak-voiced Stolga Stone announced over the intercom that the warden was facing a threat on the roof of the tower. Entering the central tower, Stone was seen bleeding out near the facility control panel. Tetro healed her up, so she went with the party up the tower, passing a demolished guard barracks, before arriving on the third level's Absolution Council Room. Here, warden Marta Marthannis was sitting with her face in her hands, a hopeless, deranged smile across her face.
25 #RevelsEnd The warden's responses about the slaad threat were mostly nonsense. Lieutenant Stone was concerned that Marta would activate the facility self-destruct and was doubly concerned when the warden said nothing about the Wand of Binding, which was meant to control threats like these. Fern and Stone went to search the warden's chambers for the wand, while the remaining party headed to the roof. Crank scooped up the dazed warden and took her with.
25 #RevelsEnd On the roof, in the chill of heavy snowfall, a gray slaad was prowling. Gadget sent an attack right into the creature, whose image only twisted and sputtered. It was a powerful illusion, but for the moment only she could tell. Crank continued to attack, as the warden who he just sat down unhinged her jaw, a black cone of fear magic emanating from within. Enraged and frightened, Oona sprinted down the staircase, getting nicked by the warden's fingernails. The warden laughed at her own feeble human hands.
25 #RevelsEnd Simultaneously, Fern and Stolga Stone were ransacking the warden's office. Fern found the Wand of Binding in a hidden compartment of the warden's desk... and soon found the warden, dead and stuffed in a closet, heart ripped out. They bolted for the roof, almost colliding with Oona.
25 #battle #RevelsEnd Stolga Stone ran up the stairs and immediately attempted to shove the supposed warden off. She failed. The warden transformed, and the battle with the true grey slaad ensued on the rooftop of Revel's End. Tetro assumed constellation form to bolster the party, as Fern and Gadget laid into it with knife and fist.Oona, having come to her senses, hurled the slaad off the tower. It landed 140 ft below on the lower roof. Crank jumped down after, tossing a lightning javelin and slow-falling not a moment too soon. The rest of the party continued their assault from roof top and tower windows. The slaad, though, was able to take flight, and fireballed the roof. Dodging the blast, Oona opened her eyes to see Stolga Stone incinerated and falling to her death. But the slaad couldn't last. It died midair and fell once again, the resulting splash soaking Crank in slaadi guts and goo.
25 #RevelsEnd The slaad threat had been squashed. A good number of lives were lost for both guards and prisoners, and a guard captain named Clay sought to keep the peace as our adventurers rested. Both Stone and Marthannis were dead.
25 #RevelsEnd #ADuergarPlot Tetro used the sending stones to inform Danneth Waylen about the scenario. Danneth's earlier response was played: it put in a good word for them for the warden. The message also informed the party that the speakers were in Bryn Shander for a series of meetings. New tidings about the duergar had been unearthed, and the party's presence at a meeting within the following week could be fruitful.

The Whale Hunters and Angajuk's Bell

Session
12 #WhaleHunters #DarkDuchess The party banters with a group of thuggish seamen at the Black-Bearded Brother, the lot of whom are already soused before midday. They're conspiring to head north to the Sea of Moving Ice to capitalize on the whaling colonies' incompetence over hunting a particularly large whale. They also talked about the wreckage of the Dark Duchess, a Luskan merchant vessel.
18 #AngajuksBell Hazel also took a gander at the Easthaven Library collection, looking for histories about the Sea of Moving Ice. She learned of Anga, a wisened druid, who had journeyed from the south and took hermitage by the sea decades ago. Each dawn she would ring a bell that would call-in sea life. Whalers in the nearby settlements, who otherwise led a harsh life, came to recognize Anga and enjoy her presence as she set out on her daily meditations. Though she continued her hermitage, the whaling community in the area became known as Places/Angajuk's Bell.
22 #AngajuksBell Hours later, the party arrived at Angajuk's Bell, a druidic hermit's enclave turned fishing outpost in the middle of nowhere along the Sea of Moving Ice. Here they beseeched a local, Tinjong, to grant them shelter. This being the night of the full moon, Tinjong let the party know he would be putting the fire out soon, a sacrifice honoring the Frostmaiden. Azgul intimidated the fisher, who did not budge on this practice but relented that they could stay in Anga's cabin and use whatever wood they find if they wished to defy the gods. The party decided to stay the night at Tinjong's in the end.
22 #AngajuksBell #WhaleHunters Tinjong told the party that a brusque group had arrived, determined to kill the sperm whale Angajuk. Angajuk was a local legend, known in Ten Towns for having bonded with the druid Anga. The whale, along with other regional animals, would come to Anga when she rang the copper bell in the frozen harbor. This was decades ago, though, when Anga was still alive. Now her stone hut lay dormant and the bell rimed over. The fishers of Angajuk's Bell, once a village reared on the philosophy of balance, were challenged by these newcomers. On one hand, slaughtering the whale would be sacrilege, but on the other, the whale oil and ambergris could sustain them, especially as the cold grew ever-challenged, almost hellbent on ending life on the coast.
22 #AngajuksBell Anga's hut lay quiet. The locals had left it alone in honor of the druid. Or was it a monk? The party heard mixed stories. The hut itself was coated in frost from seawater spray. An old wool blanket lay iced and rigid on a bed, and firewood still remain in the hearth, usable but wormed over. Above the hearth, Oona noted exactly three runes: glyphs marking the tenets of Isolation, Preservation, and Endurance.
22 #battle #AngajuksBell #WhaleHunters The day's blizzard kept most locals inside, but a cadre of Dalefolk were outside by a large barrel, pointing at the break in the ice near Anga's copper bell. They were the ruffian whalers that Tinjong warned the party about. The thugs told the locals they would hunt the whale. What the locals didn't know was that this band intended on poisoning the waters to do so, using the famed bell to lure their prize in. Hazel had no patience for these fools and their disrespect of the wilds. The party struck the barrel with a flame, intending to stop them. The barrel exploded and a skirmish ensued. The incensed thugs put up fight but met their end on the water's edge. The locals seemed to care more about the dead bodies than the scuffle, worried that the "tundra would take them." Concerned about undead rising, Oona, Crank, and Tetro not only buried the corpses, but dismembered them.
22 #AngajuksBell Stepping out on the ice, Angajuk's Bell stood glimmering in the soft snow. Hazel felt compelled by it. The bell, when struck, rang solemnly. Keeling over but standing, Hazel's vision tunneled. She did not feel her companion Fern's hand brace her. She instead saw herself, not as herself but as another. A hundred years of history. A trek to the north but not her journey. Or was it her journey? Her hands but not her hands, young but weathered from the wilds. A blizzard. Exhaustion. A meeting. Frost laden druids. An island. Solace. Contemplation. Sitting in the snow, smiling at the beauty in each unique crystal. A great whale. A better friend. An unexpected community. Her hands, aged and aching. Her woolen blanket, a gift.
23 #AngajuksBell Hazel, coming to from the deluge of memories, was split between her own memories and that of Anga, a monk who ventured to the Sea of Moving Ice and found harmony in some, but not all, of the frost druids' teachings. Hazel awakened and reconnected with Angajuk, the great sperm whale. Ultimately, Hazel decided to stay at Angajuk's Bell to dwell on these new and old memories. Gadget Gearspark, an gnomish artificer armorer who had been following the adventures of the party, caught up with the crew moments later. She was seeking knowledge to invent armors in an effort to advance people's conditions in the cold of Icewind Dale and had heard of the party from Copper. The party gladly invited her in on their travels as they said their goodbyes to their friend Hazel for now.
23 #AngajuksBell Angajuk knew much of the stirrings in the Sea of Moving Ice. Notably, she mentioned three things. One, Angajuk was afraid of a kraken - most probably a juvenile but still a gargantuan sea beast - that was encroaching on her territories, posing a large threat to the underwater mammalian life and their travel. If left to fully grow, the results could be calamitous. Two, she reminisced how Anga had traveled to the Frostmaiden's island, Solstice, many moons ago. Approaching that island was a fell task now, given attacks by the Roc and an increasing aura of cold. Third, Angajuk mentioned that a long lost underwater temple had been recently inhabited by sahuagin. She only knew of the ruin as the Temple of the Four Gods.
23 #AngajuksBell A group of Reghed Nomads had returned to the village with a slaughtered reindeer. They returned just in time to watch Crank try to feed Angajuk a human foot. Tensions flared. After some explanation from Oona, the displeased Reghedsmen told the party to bury the dead with rites to the Maiden if they're worried they'll rise up... and perhaps reconsider dismembering corpses in the future. The Reghed hunters, whose main camp was apparently nearby, made it clear that the travelers should move on.

The Dark Duchess

Session
12 #WhaleHunters #DarkDuchess The party banters with a group of thuggish seamen at the Black-Bearded Brother, the lot of whom are already soused before midday. They're conspiring to head north to the Sea of Moving Ice to capitalize on the whaling colonies' incompetence over hunting a particularly large whale. They also talked about the wreckage of the Dark Duchess, a Luskan merchant vessel.
20 #TheForgottenRealm #DarkDuchess #ArcaneBrotherhood As told by Avarice, an apprentice of the Arcane Brotherhood named Nass Lantomir had stolen a valuable bauble from Vellynne when they first left Luskan. Nass fled aboard the Dark Duchess, the very ship whose wreckage has since been reported. Hoping the bitch died, Avarice suggested the party investigate the matter. The bauble knew things, she said. Many thing. Things that may uncover Ythryn. Things that may weaken Auril. Avarice insisted she'd gladly guide the party to the core of Ythryn itself if they were to ally.
21 #DarkDuchess The party considered their next steps, unfurling a map and eyeing possibilities near the Sea of Moving Ice. They decided to begin at the west, heading towards the Dark Duchess in search of treasure. They learned that the vessel was supposed to be carrying ale, even, with a bounty set by the Five Tavern Center in Bremen. Moreover, they recalled that Sephek Kaltro had rode that ship, as did the Arcane Brotherhood apprentice Nass Lantomir, who stole a magic bauble from Vellynne Harpell as she was setting out from Luskan many moon ago. Specifically, Avarice had told them this tidbit, and noted that the item's recovery would grant the party a great deal of favor in her eyes.
21 #battle #DarkDuchess Tremors were felt in the tundra as the party took a short rest for the sake of their sled dogs. Several chwinga were spotted atop a nearby snowy mound. On approach, the mound was discovered to be a mammoth corpse. Large claws had grappled it recently and sizable chunks of flesh were torn out by an even larger maw. The markings tracked with that of a dragon. The tremors they had felt increased in intensity until the ground surrounding the mammoth carcass caved in. An adolescent remorhaz reared its head, grabbing at the corpse to scavenge. The party attacked, and thus the beast retaliated. Eventually the remorhaz was slain, but only after it swallowed Oona and began to tunnel away. Thankfully, she cut herself out of its dead belly before its acids could burn her to the bone. Several hours later, the party arrived at the wreckage of the Dark Duchess.
22 #DarkDuchess Arriving at the Dark Duchess, the party couldn't help but feel like they were being followed in the last hour of their journey. Nevertheless, the presence had not appeared and the icy, rimed shipwreck loomed before them. Exploration of the main deck revealed a collapsed hole in the center and freshly battered railings along the forecastle. A large creature was heard stumbling about the hold. It was identified to be an ice troll by Oona and Fern. Meanwhile, Tetro was spending time thawing the frozen door to the captain's quarters, and Azgul used his unseen servant to pry through the rear captain's windows, reaching his logbook.
22 #DarkDuchess The captain's log hinted that the ship had sighted Iceclaws, the famed white wyrm of the north. “That damned white dragon is back, circling above me like a vulture. Reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.” The dragon apparently attacked a few days later, mooring the ship in an ice floe. Facing doom, the first mate, Sephek Kaltro, and the ship surgeon planned to head out with dogs to find help while Captain Bluebeard remained on board to guard their cargo and rum. Unfortunately, a passenger referred to as the mage Nass, stole off with the dogs before dawn broke, leaving Sephek and the unnamed surgeon on foot. In the captain's quarters they found a chest within which was some loot as well as an Eyes of the Eagle, which the captain had used to spot threats on the horizon. The captain himself lie dead in his chair, frozen stiff. The rum, the party later found, was largely missing from the holds.
22 #DarkDuchess In the first mate Sephek Kaltro's cabin, they found a journal chronicling the Luskanite's travels. He wrote about his child, back in Luskan. He wrote, in worry, about the increasingly icy seas and Captain Bluebeard's dragon sighting, thinking to increase his prayers to whichever gods may help his passage through the Sea of Moving Ice. His final journal entry, dated at the beginning of the Fading, the 9th month, a month or two before the party arrived into Icewind Dale, was grim. He remarked that he and the ship surgeon would be setting out into the tundra, hoping to reach Ten Towns, forced to walk into the wilds after the majority of their dogs were stolen by Nass Lantomir. He wished for the endurance to bear this trial.
22 #battle #DarkDuchess The ice troll was a fierce opponent but no match for the party, who jumped into the hold in a blitz attack. It's cold aura left a few heroes licking their wounds, but its vulnerability to fire was quickly exploited to bring it down.
22 #battle #DarkDuchess The hold contained several longboats and a massive treasure hoard, frozen in laminated sheets of ice. While some picked away at this icy treasure, Crank busted down the door to the galley. A gang of kobolds had barricaded themselves inside, attempting to ward off the ice troll. Alarmed, they attacked Crank on instinct. This resulted in their deaths. The party managed to glean that the kobolds were present in service, or perhaps reverence, of the "big one." That big one was the ancient dragon Arveiturace.
22 #DarkDuchess The Dark Duchess had been wrecked by Arveiturace, a thousand year old white dragon. The treasure inside was a part of her hoard. Upon this realization, the heroes made a concerted effort to leave as quickly as possible, taking with them furs and the items found in the captain's and crew's quarters. With the clock working against them, the party was fastening their cargo onto sleds during their final preparations for departure on the edge of the frozen sea when Arveiturace landed on the splintered prow of the ship. The heroes fled into the snow.

Black Swords

Session
12 #BlackSwords Wrapping up their lodging at the local inn, Buried Treasures, they took note of the distraught and nervous innkeeper, Cora Mulphoon. Cora beseeches the adventurers to bring news of her missing son, Huarwar Mulphoon. Huarwar went missing during a blizzard while searching for the town's doddering elderly speaker, Dorbulgruf. Huarwar returned days later, but was cold and distant. Cora found what looked like a shard of black ice in his room. Huarwar snatched it back and threatened her to never touch it again. The next day two tieflings with black amulets came to town and offered Huarwar sanctuary at their castle. He left with them two months ago.
19 #BlackSwords At The Uphill Climb, the tavernkeeper Roark reluctantly served the guests. The large tavern, a prominent structure in and of itself, was nearly devoid of patrons - just a dour old man and a quiet couple with a young child. When asking about lodging, Roark said he couldn't have room to spare. When asking about vitals, the innkeeper brought chowder but no ale; shipments of such goods had all but died this last month. The town's speaker, Crannoc Siever, had fallen "ill" and kept to himself in the Caer. Roark didn't want to talk about it. The quiet couple eventually slipped over a note before leaving in a hurry. The note stated that the speaker was not ill and that something odd was afoot in the Caer.
19 #BlackSwords #ADuergarPlot Thoob grimly greeted the party through a slit at the barricaded wooden gates of Caer Dineval. The speaker was ill he said. A bit of lackluster deception with Hazel posing as a doctor didn't move the black-hooded guard. What perked his interest was talk of the Duergar. "This would appease the master. I will come back to you." The party was left unattended for a while, during which Tetro boosted Crank up the eastern ramparts. Thoob did return and led the party though the barbican's gatehouse, past the raised courtyard, and into the great hall of the keep. Passing a tiefling servant girl, Mere, that Thoob hassled to clean up dishes, the party was led to a sumptuous sitting room to meet Kadroth.
19 #BlackSwords #ADuergarPlot Kadroth was a middle-aged tiefling man in well-kept garb. He assuaged the party that he was the right hand of Speaker Crannoc Siever, that the poor speaker had kept to his bedchambers due to a malaise of the mind. Insight proved that he was indeed acting as the right hand to an extent, but that his "care" for the speaker was a equivocal at best. Nevertheless the party heard him out, as his men had indeed tracked the Duergar menace and located an outpost. Kadroth, clutching his black sword chardalyn pendant and extolling the virtue of stopping the duergar threat, was happy to arrange an alliance. He boasted that he had a wizard named Avarice under his command - though the insightful could tell he feared the conjurer - and that he would gladly assist the party if Sunblight Fortress's whereabouts were uncovered. When pressed about the "faith" of these apparent cultists, Kadroth praised the Archdevil Levistus, Lord of Stygia, the 5th level of the Nine Hells. Levistus spoke to him, he claimed. Levistus, patron of the desperate and forgotten, had brought salvation to most members in his fold. Kadroth was merely his envoy. The cult was named after their lord: the cult of the Black Swords.
19 #BlackSwords Crank, meanwhile, had snooped through a guard tower. Overhearing some dialogue, he heard that the Black Swords cultists had performed burial rites for a tiefling named Faith. One cultist wondered if she was related to that albino witch Avarice, to which another replied that Faith was much sweeter than the frightful wizard. As a guard came upstairs, Crank surprised him. A bit of smooth talking had the cultist lead Crank to the main hall, where others had since gathered as a meal was soon to be served by the caer's incumbent chef, Karou Chorizo.
19 #BlackSwords Kadroth had gleefully urged the party to speak with their soothsayer, the old and heartlessHethyl Arkorran. Hethyl knew each party member by name. She had dreaded this day, as she knew it would be her last. She was to die, and her soul was bound for the Nine Hells. She did so only after prophesying carnage at Ten Towns at the hands of the Duergar and the party's role in mitigating it. "Try, try, try... amidst countless screams." With a deep-set hatred for Duergar, she envisioned Sunblight Fortress nestled in the mountains: one entrance by ground, yet exhausts open to the sky as well. The fortress hosted a forge powered by a red dragon's still-beating heart, and a great weapon was being forged from black ice for Xardorok Sunblight's paranoid campaign to raze and conquer Icewind Dale. Hethyl's near-blind eyes grew dim after the conversation. Her heart stopped, and she fell dead.
19 #BlackSwords Thoob was elated that Hethyl died. Master Kadroth was jealous of her status in the cult, and Thoob hastily left to tell the master the good news. The party took a chance to deliberate. They needed to find the true Speaker, and they debated how far they could trust the hospitality of the Black Swords. Asking the servant girl Mere, she led them to the speaker's room, and immediately they were told off by a Black Swords guard. With dinner calling, they needed to hatch a plan.
19 #BlackSwords As Oona and Crank entertained the excitable dullard Thoob over one of Chef Karou Chorizo's 50 trout recipes, Fern and Azgul would make use of spare robes and disguises. Fern would pose as Mere and bring the speaker his dinner. Hazel preoccupied Mere in the kitchen, persuading her to leave the cult if she could find a place to go. Tetro was eyeing the chef's delectable knucklehead trout preparation. With a harsh yell from Thoob for Mere to bring the speaker his trout, the two Meres were about to collide. Some clever talk from Hazel stalled the inevitable. Fern, as Mere, took a plate of fish from the cook. Tetro took the real Mere's fish off her hands, offering to deliver it himself. He, of course, just ate it.
19 #BlackSwords Speaker Crannoc Siever had a luxurious room. It was downright kingly. He, on the other hand, was not. With Fern as Mere and Azgul as a new cultist, the two spoke with Crannoc about the Black Swords' takeover of the keep two months back. Crannoc seemingly sold out his men, hoping to profit from giving the position over to Kadroth, but the bargain bit him in the ass. He was now living in a gilded cage, signing his name off on Ten Towns documents as Kadroth managed the day-to-day affairs. He beseeched the new cultist, Azgul, to rebel and let him take control. He also kept asking Mere for fish sauce.
19 #BlackSwords The party was comfortable enough to take the Black Swords up on an offer of lodging. It was past midnight when they heard a hatch bang shut. Investigating, they worked their way down into the caer's cistern, which was partially torch lit. A small rowboat helped navigate. They first found a room of wrapped corpses: Hethyl, Faith, and several other Black Swords cultists who had suffered battle wounds.
19 #BlackSwords Down a hallway, they came upon a shrine to Levistus, a frozen mannequin in a column of ice wrapped in chain. Behind it was brown mold, a volatile substance keeping it cold. Avarice was in a room to the side of the shrine. She rebuffed Crank and told him to get out, telling them that Kadroth wouldn't like them snooping around. She seemed almost amused and irreverent of Kadroth himself, though.
19 #BlackSwords Unsealing a marble slab that opened to the rear area of the cistern, Oona and Fern rowed down, seeing a final room. Meanwhile, Azgul caught a glimpse of metal in the water. His unseen servant pulled up a chain of bloated, but otherwise preserved corpses - the former guardsmen of Caer Dineval. As Oona entered the back room, which reeked of filth, a man jumped on her back attempting to grapple her. She tossed him off like a sack of potatoes and then looked at her surroundings. Five of the Caer's former servants were imprisoned here. She swore to free them and brought news to the party - loudly. The wizard Avarice surely overhead them.
20 #BlackSwords Five captives had been held in Caer Dineval's cisterns. These were Speaker Crannoc Siever's former scribe, butler, translator, dog keeper, and servant. Lanthis, the scribe, needed convincing that the speaker sold them out. Incredulous but resolute, they pleaded for the party to assist their escape, even if they lacked a clear destination.
20 #BlackSwords Avarice questioned the "do-gooder adventurers." The conjurer couldn't care less about the prisoners, but she did care if blood was about to spill. TheBlack Swords were useful assets, after all. Clutching her staff of frost, Avarice kept her distance as she weighed the next words carefully. She had notified her pet gargoyles atop the keep via a telepathic bond. They would keenly watch the party's next moves.
20 #battle #BlackSwords With the prisoners now in the north west tower, the party now realized their hospitable lodgings were under lock and key. Both doors were barred from the outside, and at least one was guarded. Azgul and Fern combined an unseen servant and mage hand to lift the bar and distract the guard, but the shadow servant fumbled with the wooden barricade, causing it to clatter to the ground. The party held their breath, and the Black Swords guard blew his horn. As the keep came alive well past midnight, the party held back the cultists while rappelling the servants over the castle wall. Fleeing into a blanketing blizzard under a hail of arrows, all but one made it out alive. Elprekt Norbrav, the half-elf butler and husband to Mylbara Norbrav, was pierced through the heart. Oona scooped up Mylbara, who stood in shock, while Tetro shouldered what remained of Elprekt as they fled.
20 #BlackSwords It was decided that the free folk may not be safe in Caer Dineval's small village. With some provisions, the party insisted they tough out the march to Easthaven. Using their sending stone, they notified Imdra Arlaggath about the situation at Caer and requested a crew to meet the refugees halfway. They then trudged through the night, making their way to Caer Konig by dawn.
21 #BlackSwords Stopping in Bremen, Hazel delivered Huarwar Mulphoon's scrimshaw necklace to his mother, who was happy to hear he was alive, devils or not. She rewarded the party with the promised potions of healing.

Chardalyn Caper

Session
17 #ChardalynCaper In the morning, the party showed up to a desolate Town Hall. The chardalyn figurehead was shattered and the bulk of it had been removed from the premises. There were signs of a struggle. Hearing shouts from the basement, the party found the jailers and guards shoved into the cells alongside some new ruffians! The guards, freed by the party, explained that the ruffians attacked them. As they were fighting the thugs, both friend and foe were knocked out cold by invisible combatants. One guard also saw Prudence with the first set of vandals, whispering something to one of them before fleeing the scene.
17 #ChardalynCaper Looking for clues, Fern cast detect magic on the remnants of the chardalyn figurehead, which hummed with a dark aura of enchantment, and Azgul sought tracks. The party noted that chardalyn speckles were glowing in a band of several stout humanoid footprints, hurrying about the figurehead statue before taking flight to the west of town hall. The party followed the tracks before losing sight of them near the waterfront.
18 #ChardalynCaper Following the aura of chardalyn dust on a set a stocky footprints to Easthaven's waterfront, the party questioned a drunkard about whether he had seen any happenings. The drunkard swore that the Easthaven Ferry was haunted, and that spirits were hanging about its cabin. Upon investigation, the ferry seemed to be closed down due to the harsh winter, as per a sign on the harborside written by the ferry-master, Scython. The dock itself told a different story. The boardwalk seemed like they were well-trodden on, as the snow and ice had been stamped down.
18 #battle #ChardalynCaper Aboard the Easthaven Ferry, as the party creaked onto the quiet ship sloshing in the icy waters, Tetro peered into the cabin and saw several bedrolls and the makings of a camp. He lit the area with Faerie Fire, revealing two Duergar warriors and a duergar mind master. The party exchanged blows as several more duergar, invisible up until this point, attacked them as well. With Oona felling their mind master leader, the party was able to subjugate the grey underdwarves, forcing the final two to surrender.
18 #ChardalynCaper #ADuergarPlot The two standing duergar were coerced into talking. The mind master that the party just killed was named Durth Sunblight. He was one of the remaining sons of Xardorok Sunblight, a duergar lord with a mountain fortress in the Spine of the World. The duergar race, known for having lived in the Underdark for centuries, were descendants of dwarves turned grim and having developed psionic abilities after eons of influence by mind flayer colonies. Xardorok's intent is to bring his people to the surface, raze Ten Towns, and establish a footprint for his own people to live in the dim twilight of Icewind Dale. He has dispatched two of his sons, Durth and Nildar Sunblight, to scout ahead. Durth is now dead, and Nilder is in charge of an outpost on the eastern face of Kelvin's Cairn. The stolen chardalyn from East Haven Town Hall was meant to be hauled back to Sunblight Fortress to be forged into siege weaponry. After confessing, the two duergar made a getaway, narrowly avoiding an axe to their necks as they turned invisible and bolted.
18 #ChardalynCaper #CauldronCaper Returning to the town hall, the party reconnected with Speaker Danneth Waylen and Captain Imdra Arlaggath, who had sorted out their guards. It appears that a town clerk,Prudence, betrayed them and let in several ruffians and possible Zhentarim who were targeting the Cauldron of Plenty. Fortunately for the party, the duergar chardalyn thieves walked in on this scuffle and capitalized on the mayhem, knocking out both Easthaven guards and their assailants before taking off with the black ice. With great thanks, the speaker was able to finally pay the party for the cauldron.

Cauldron Caper

Session
17 #CauldronCaper Tetro dragged the cauldron back to Easthaven. Along the way, the party encountered a band of Goliath warriors. They kept their distance, and the surly lot seemed disinterested in them as they headed into town.
17 #CauldronCaper At the White Lady Inn, Hazel began prying the proprietor Bartaban about whether he'd be interested in a magical cauldron. The overly eager Bart, almost salivating at a chance to create ceaseless soup for his tavern, was eventually dismayed as the party decided to gauge the value of the vat elsewhere. Eventually this led them to the Easthaven Town Hall.
17 #CauldronCaper At the Easthaven Town Hall, a large three story building with several guards and attendants that serves as both political offices and a community center for the city, the party split into two groups. Tetro, Hazel, and Oona chewed the chud with the town guards in the reception hall while watching the cauldron. Azgul, Crank, and Fern headed into the administrative office where a young, nervous clerk named Prudence waited on them. They asked to see Captain Imdra Arlaggath regarding the missing fishermen bounty.
17 #CauldronCaper In the rear atrium of the Easthaven Town Hall stood a tall demonic figurehead of a ship. Prudence urged party members not to touch it, as Speaker Danneth Waylen had instructed. The figurehead was made of black ice, known as Chardalyn, which was known for absorbing magical properties. Much of the cahrdalyn in the region was known to be tainted. This particular figurehead had been hauled up a month ago by adventurers scouting a shipwreck at Lac Dinneshere. A strange presence fell on the party, and Fern saw the White Lady strapped to the figurehead.
17 #CauldronCaper Prudence led the party members into the basement in the city jail. Crank noted a dour, red-haired Shandar Froth in one of the cells. In the jailer's room, the party met with Imdra Arlaggath. In return for the finding the fates of the Bunch of Knuckleheads fishermen, Imdra presented the party with a choice of a reward: a Grey Bag of Tricks or a Well-Triggered Scroll of Fireball. Azgul chose the latter.
17 #CauldronCaper The party intrigued Captain Arlaggath to take a look at the cauldron. She, in turn, notified Speaker Waylen. The dry, tired, but direct politician was happy to trade. He offered six gemstones, appraised at roughly 500 gp a piece, which he would retrieve to complete the trade in the morning. He offered to watch over the cauldron, and the party obliged him, asking for it to be locked in a free cell.
18 #ChardalynCaper #CauldronCaper Returning to the town hall, the party reconnected with Speaker Danneth Waylen and Captain Imdra Arlaggath, who had sorted out their guards. It appears that a town clerk,Prudence, betrayed them and let in several ruffians and possible Zhentarim who were targeting the Cauldron of Plenty. Fortunately for the party, the duergar chardalyn thieves walked in on this scuffle and capitalized on the mayhem, knocking out both Easthaven guards and their assailants before taking off with the black ice. With great thanks, the speaker was able to finally pay the party for the cauldron.

White Lady Seance

Session
15 #WhiteLadySeance A bard named Rinaldo was reciting a campy, spoopy poem about the White Lady, Lac Dinneshere's resident cryptid ghost. He was holding a seance this evening and invited the party to join, for the White Lady knows much. After haggling him down to 4gp a head, they accompanied three townsfolk to the back to watch the seance unfold.
15 #battle #WhiteLadySeance #ToilAndTrouble Rinaldo's seance could have gone better, but I guess it could have gone worse. The spirit of the White Lady attacked the crowd, its wails literally aging one poor commoner by forty years. The party fought it off, after which it answered questions pertaining to happenings around the lake. She noted that a hag lived in the south eastern cliffs bordering Lac Dinneshere and that she had a magic cauldron capable of feeding an entire town. When asked about the treasure of the lake, she said the hag knows best. When asked about Dzaan, it seemed her knowledge outside the lake was minimal.

The Mead Must Flow

Session
02 #TheMeadMustFlow You learned that the mead from Good Mead is pretty darn good, except that supplies have shrunk ever since their speaker got himself killed by... a polar bear? A yeti? A barbarian? Word of mouth sucks.
12 #TheMeadMustFlow Naerth noted such immense grief over the loss of Good Mead's speaker. He said he was diligently working on providing a new speaker for the town.
13 #TheMeadMustFlow Good Mead's ever dwindling supply of honey ale just didn't sit right with the party. Between the righteousness of beer and a possible Zhentarim replacement for their Town Hall speaker, the party hoofed it to the town. On arrival, though small in stature, the village was literally buzzing from the ice bees in the main mead hall. Here they met Olivessa Untapoor, eldest cask-maker of the town's Chultan families. Oli woefully admitted that she was indeed running for speaker, ever since Kendrick Rielsbarrow had been speared to death when a verbeeg assaulted the town and stole three casks. Kendrick's corpse was laid down for mourning in the Shrine of the Flaming Sword, an aged local hall once dedicated to Tempus.
13 #TheMeadMustFlow The opposition to Olivessa Untapoor was a relative newcomer to the village, a brusque red-haired dwarf and logger named Shandar Froth. Shandar had relocated to Good Mead only a couple years back from Mirabar, a wealthy mining city south of the Spine of the World. The party found him near the logging lodges, and, while gruff, Shandar put his foot down that he is running because he needs to... and that the town needs a leader too, damnit. The insightful Tetro felt there was truth to his words, but that a bit more remained unsaid.
13 #TheMeadMustFlow The verbeeg was last sighted in the northern woods and a search party had gone missing. Heading to the forest, the party ran into Fef Morwyn, a terrified scout. Fef had found the search party: the lot of them clubbed to death in a grove. Following the large footsteps at the scene, the party found a cave network, part of which was connected to indigenous ruins and crypts.
13 #TheMeadMustFlow Stealthily moving through the cave, Fern managed to cast Charm Person on the verbeeg, who was named Duhg. "Fern is friend, right Duhg?" "Oh yeah, totally friend." "Fern can see the casks of mead, yes?" "Oh yes. Yes. I have casks, come partake!" "Duhg, I'm the only friend here, correct?" "Only Friend is here!" As Fern followed Duhg into the cave with the party a fair distance behind, several goats bleated. "Duhg took these from a farmer. He's dead now! Ha ha!"
14 #battle #TheMeadMustFlow Fern had the charmed Duhg lead her to the interior of the cave, where he had kept Good Mead's casks. Unfortunately, an ogre, affectionately nicknamed Friend by Duhg because the lunk never remember his own name, was asleep back there and soon became roused. This led to battle and a beast war between wild-shaped great ape Tetro and the cave bear Yogobor that Duhg kept as a pet. Hazel developed a signature attack, boosting off of Crank's mitts to crack the ogre dead. He dubbed it the Hazel Nutcracker.
14 #TheMeadMustFlow The party recovered two full casks of Good Mead's honey mead alongside an assortment of loot from Duhg's belongings. They continued to explore the cave, though they had learned that Duhg had a date with a female verbeeg named Gahg later in the evening.
14 #TheMeadMustFlow The cave system hosted a burial chamber for an ancient indigenous tribal chieftain of Icewind Dale's past. Pictograms depicted the clan's journey across the Spine of the World, a clash with giants, and the powers of a lightning infused weapon. Opening the sarcophagus, the party found a Pearl of Power and Javelin of Lightning in the hands of the female chieftain's skeleton. Taking the items cursed Azgul, imposing a severe lethargy, though returning them to the skeleton recovered the condition. Eventually, Tetro and Crank picked up the two items respectively and sluggishly followed the party as they explored the final chamber of the cave.
14 #TheMeadMustFlow The last chamber featured a frozen pool. Under two feet of ice was a crystalline clear spring of water, and at the bottom was a stone statue of Silvanus, god of nature. After Fern detected abjuration magic, Azgul blasted through the ice, and Tetro shaped the waters so they could investigate, it was revealed that the pool's waters were blessed by Silvanus, providing the benefit of Greater Restoration. This relieved the cursed party members. Fern filled a waterskin, hoping the water would retain its properties away from the spring.
14 #battle #TheMeadMustFlow At dusk the party left the caves with a rickety wagon loaded up with good mead casks. Soon, they ran into Duhg's woman, the verbeeg Gahg. While they avoided her at first, she returned with a vengeance, nearly killing Hazel before falling in battle to Azgul's witchbolt and Oona's axe. Gahg carried a basket of strange metal shards, seemingly scavenged as gift for her lover. The party members deduced this metal was completely foreign in nature and perhaps valuable.
14 #TheMeadMustFlow Back in Good Mead with the casks in hand, the party received praise, lodging, and, of course, fresh drink from Olivessa Untapoor. The next morning the company awoke at noon to an argument between townsfolk about the election for speaker. News travels fast in small towns. With the returned casks, support had magnified to promoting the reluctant cask maker Olivessa. Gossips also noted that her opponent, the popular yet surly Shandar Froth, had left on urgent business immediately before dawn. Where did he go, and who is to become speaker?
15 #TheMeadMustFlow As the party was preparing to leave town, a scuffle broke out at the Good Mead hall. Several thugs were running away, licking their wounds as Shandar Froth and his loggers hollered at them to get lost. Oona grappled a thug.Crank clotheslined another, picking him up with an arm for questioning. Crank recognized the Zhentarim flunky, and it was soon revealed that these thugs lost on purpose by the orders of Naerth Maxildannar to make Shandar look good. With onlookers watching the scene, Shandar was exposed. He admitted to the deception but said he did have the town's interest in heart and that, in truth, the Zhentarim had been blackmailing him to keep his past from catching up. He was a man wanted for murder in Mirabar. With Shandar outed, it seems Olivessa Untapoor will become speaker.

Cold Hearted Killer

Session
01 #ColdHeartedKiller Hlin Trollbane had entered the tavern. Observing the party for a while, the veteran bounty huntress approached the party with a warning and request: murders were occuring in IWD. One in Easthaven a month back, another here in Bryn Shander two weeks ago, and one recently reported in Targos.
02 #ColdHeartedKiller A murder victim had been discovered on the steps of the Council Hall. The victim was a commoner, who had no business in the area. It seems someone is sending a message. But why target a commoner?
04 #ColdHeartedKiller The murder in Targos appeared to be a man who fled the results of the lottery.
12 #ColdHeartedKiller The party headed to Targos to investigate the string of murders that they were initially hired for by retired bounty hunter Hlin Trollbane. At the Luskan Arms, the depressed innkeeper Owenn Tarsenal discussed the lottery with them and, after remembering that this party were the ones who delivered the stolen armory goods, that Speaker Naerth may be worth speaking with.
12 #ColdHeartedKiller At the local tavern, Targos's Three Flags Sailing, the warm tavernkeeper Ethen Ma Tarbroul noted that the lotteries conducted by Naerth and Skath must be for the greater good of fending off winter's wrath. They tie up the lottery winners outside the walls for the cold to spirit away during the night. The last lottery winner ran away, though, and was found hewn nearly in half in the snowfields. This most recent winner also ran, but was caught by mercenaries working for Torg's merchant company.
12 #ColdHeartedKiller The party met Naerth Maxildannar in his lodging on the second floor of the Luskan Arms. Captain Skath stood guard and was about to turn the party away, but Naerth, who was feeding his pet flying snakes, heard Crank outside and let them in. Naerth was so pleased to see "his boy" Crank, though, perhaps, the feeling wasn't mutual. Naerth extolled the virtues of the current lottery, the strength and importance of Targos, and the dire straits that he believes Ten Towns is in with the current winter. He so warmly offered his services to the party. He and Skath were off to meet Torg over the lottery escapee, and the party decided to accompany them.
12 #ColdHeartedKiller Following Naerth to Torg's Targos warehouse, the adventurers saw the teenage girl fugitive. While Torg was negotiating with Naerth, a mercenary in his hire, Sephek Kaltro, demanded that the girl meet her immediate end for her crimes. This escalated quickly, culminating in Sephek's execution of the girl and Naerth's digust with Torg's enterprise. Torg, in a rage and panic, told his crew to clean up this mess.
12 #ColdHeartedKiller In Torg's Targos warehouse, the adventurers were able to discern that Sephek was a recent hire of Torg's. He was a former sailor from Luskan who served on the Dark Duchess. Sephek seemed to be a Midwinter Child from his lack of warm attire. He had ice blue eyes. Tetro and Hazel offered Torg assistance in removing and burying the nameless body and left the scene.
12 #battle #ColdHeartedKiller Torg's warehouse thinned out later in the evening. When asked about his time on the ship, Sephek attested that those days were in his past life. When asked about the girl, Sephek praised the winter goddess, and spoke of his valiance in honoring her quarry. Battle ensued, and Sephek's true nature was exposed, as he dueled with sword and dagger of ice. He tested the strengths of Crank, Oona, Azgul, and Fern, but was hopelessly outmatched when Hazel and Tetro arrived as reinforcements. Moments before his total demise, Sephek called for Auril to witness him. Sephek slit his throat and his curdling scream began to intertwine into of a woman. In the cold Targos night, Azgul picked up Sephek's now inert longsword, noting its etched runes: Isolation, Cruelty, Endurance, and Preservation.
13 #ColdHeartedKiller Passing through Bryn Shander, Fern kept her hood up, perceiving a wanted poster describing a duo of tiefling and bugbear dog thieves. Seeking Hlin Trollbane, the bounty huntress who hired them weeks prior to find the killer, the party, less Fern, went to Town Hall. Here Sheriff Southwell greeted them. Trollbane had given the sheriff the bounty to dole out to the adventurers... which he would have granted if Hazel didn't let slip that she was friend with the dog thieves. Deception failed, the two parties agreed to let the payment slide and call it all water under the bridge.

Lake Monster

Session
11 #TheRimeoftheFrostmaiden #LakeMonster Re-cooperating in Lonelywood from the events at the Black Cabin, the party took stock that they lost their sled dogs and that the Summer Star was damaged, though perhaps not irredeemably. They decided to quest to Bremen to take care of the supposed lake monster in Maer Dualdon for now.
11 #LakeMonster At the docks in Bremen, the party met Grynsk Berylbore who mistook them for fishers he drunkenly hired the night before. After a heated exchange with the lout, a half-elf named Tali interjected that Berylbore was dooming the fishermen due to the lake monster. The party shocked them when they admitted they were seeking the beast. They convinced Tali, who is a researcher of the local fauna, to join them and for Berylbore to give up his two rowboat for the journey.
11 #LakeMonster After some hours navigating the ice floes on Maer Dualdon and fishing - Tetro caught a spotted eel and Hazel caught a 40 lb knucklehead! - the party encountered a plesiosaurus, the lake monster. Azgul had readied a blast, so he fired.
11 #battle #LakeMonster The party fought the plesiosaurus from their rowboats as well as from nearby ice floes after Crank netted it. They were surprised when the beast spoke! It had been awakened by Ravisin to terrorize Ten Towns and convinced by her that if it failed to kill in reverence of the the Frostmaiden, then she would revoke its new-found intelligence. The party, with mixed-feelings, decided it was best to neutralize the murderous beast.
12 #LakeMonster Having hauled the carcass of Maer Dualdon's awakened plesiosaur back to the Bremen docks, the party carved out a plesiosaur hide and 12 rations of meat. Tali was given the head of the beast to study and offered to introduce the party to a friend of hers who studies local fauna.

The Golden Dawn

Session
05 #TheGoldenDawn "The view from the mountaintop would have been crisp if the cloudcover hadn't taken hold," said Garret. He spoke a moment too soon, as a blinding light of gold burst from the forests to the west, ripped clouds and fog asunder. The blast echoed off Kelvin's Cain, shifting the snows below, and leaving a wide hole in the midnight sky. The party felt or perhaps imagined, a brief vision of Spring, as the crackle of magic pulsed through the air. Unshielding their eyes, the stillness of the night sky lit up by the Rime immediately removed all sense of heat, frost creeping into their marrow. In the distance, riding the aurora, was a great beast... perhaps the Frostmaiden herself.
05 #TheGoldenDawn The party took shelter in the yeti cave until dawn and made their way down the mountain, having grown exhausted from exposure. During that night, at least Tetro dreamt of the golden light they'd witnessed. He visioned the visage of an owl, and he felt no warmth from neither it nor the glow.
06 #MountainClimb #TheGoldenDawn The party returned from their mountain rescue with Garret Velryn and Perilou to Termalaine. Having a late supper at Termalaine#The Blue Clam, they overheard local miners as well as hunters from Lonelywood chattering about both the kobold infestation at the local tourmaline mine as well as the bright flash of light that filled the night sky. There are some old hunting cabins that Lonelywood trappers used in those woods, though few remain in service as outposts.
06 #MountainClimb #TheGoldenDawn The party lodged at Termalaine#The Eastlook. The next morning they bid Garret farewell as he made plans to find a convoy heading back to Targos so he could rejoin Keegan Velryn. Insightful party members noted his grim disposition, as he eyed the oncoming full moon that coincides with Targos's lottery. Perilou, on the other hand, made plans to return to the Bryn Shander#House of the Morninglord, where she engaged in religious discourse. Perilou thought she might have a lead on the cabin: her acquaintance at the House of the Morninglord, a gnome named Copper, had a wizarding friend who was said to be a recluse in the Lonelywood forests.
07 #TheWhiteMoose #TheGoldenDawn Visiting Lucky Liar, the party learns little from boastful local hunters. The party does recruit Old Huntsman Clive to help them track the white moose, offering 15g for a job done. The innkeeper, Danae Xotal, seems to know a good lot of secrets. She apparently arrived in Lonelywood about ten years prior and set up the Lucky Liar that she has operated since. When pressed on the events of the golden light and of mages in the woods, she hinted that she certainly knew about magical meddlers, glaring pointedly at Azgul.
08 #TheWhiteMoose #TheGoldenDawn A silvered elvish magic mirror was found adhered in the full moon chamber of the Elven Tomb. Each party member, as well as Old Huntsman Clive asked the mirror a question, after which they communed with avatars or aspects of various gods and received cryptic answers.
10 #TheGoldenDawn The party mulled over their leads at the Lucky Liar. From atop Kelvin's Cairn, they had seen a burst of golden, warm light coming from the forests of Lonelywood. Nobody seemed to live out there. Perilou knew of a gnome named Copper who lived in the temple at Bryn Shander, though, and this Copper spoke of a former friend, a sage of sorts, who took to hermitage in the outskirts of Lonelywood. One ole crone hinted that the sage may live in a Black Cabin, a haunted place overlooking the forests.
10 #TheGoldenDawn Overhearing the conversation, ever-knowing tavernkeep of the Lucky Liar, Danae Xotal, said she knew of the sage who lived out there... and hinted that the old fool was probably dead out there anyway. The sage had used Arcane Brotherhood networks to get a #SpecialDelivery several weeks ago. Intimidated by Azgul, Danae relented and gave the party guidance to follow the ridge around Maer Dualdon to its western reaches, where the Black Cabin loomed over the forest.
10 #TheGoldenDawn The Black Cabin was a dilapidated, abandoned structure on 20 foot stilts, creaking and groaning in the wind. A soft, thick snow had blanketed the area, removing all sight of tracks, but some lush vegetation and greenery appeared to be present in a close radius to the cabin. Tetro and Fern assessed the integrity of the building, finding some weak stairs and flooring, so Fern shattered a window and Hazel led the way, light-footed, to secure a rope and passage to the interior for Crank. In the meantime, Oona and Tetro looked through what seemed to be a workshop with smith and tinkerer's tools. Oona entered the main area by hacking through a wall.
10 #TheGoldenDawn In the Black Cabin's main room all the furniture was blackened with ash. There were broken wine bottles, a charred book, a burnt skeleton of a human male, and a six inch diameter device: two concentric rings with a black stone inside. While Azgul used magic to look over some of the ancient Giant runes, Tetro picked up the device. He gazed into it as it illuminated. Looking steadfastly into the light, a radiant burst enveloped the party. All that left of poor Tetro afterwards was turtle dust.
10 #TheGoldenDawn The party, stunned by Tetro's demise, resolved to uncover the mysteries of the Black Cabin. Oona swept some turtle ash into a leather pouch as a remembrance. The party discovered blueprints of what is called a Summer Star, a reproduction of an ancient Netherese device to control the weather. The blueprints and runic scrawlings seemed to be the work of a madman obsessed with the Summer Star. They found a scroll sent to the sage by Copper. The scroll confirmed the man to be Macreadus, detailing his maddening obsession as well as Copper's opinion that the device required three of something for stability, not two.
10 #TheGoldenDawn As the party pieced together clues in the Black Cabin, strange occurrences occurred. Loud knocks, three in a row, would bang as characters interacted with the items of the house. Rugs and curtains would shift, tools would fall off tables, and Copper's letter, in the hands of Crank began to tug him in different directions, like a dowsing rod. A bottle of wine Fern found was nearly tugged from her grasp. Oona was fed up with this nonsense and smashed her axe into the cabin in a rage. Eventually, the party uncovered that they needed to forge a third ring, etch it with the appropriate runes, and reconstruct the Summer Star. With Crank smelting a new ring and Fern forging the runes under Azgul's guidance, they pieced it together.
10 #TheGoldenDawn Hazel picked up the Summer Star and attuned to the orb, as the same radiance began to fill the room. Some party members ran for cover. But the light's warmth healed their wounds, a vision of gold filled their hearts, and they felt an extra-planar voice admit, "Well Done." Tetro stood blinking and alive in the middle of the Black Cabin, and for a brief moment, the spirit of Macreadus could be seen laughing in celebration of the Summer Star's successful construction. The party received a Blessing of the Morninglord, 10 temporary hit points at dawn from Lathander. Outside, for a clear mile by sight, the winter had vanished and the hills had a verdant green, yet a chill wind seemed to follow the warm breezes. On the wind, sibilant whispers were heard, like the crackle of frost.
21 #TheGoldenDawn #TheForgottenRealm Stopping in Bryn Shander, the party made their way to the Temple of the Morninglord. Here they ran into Perilou, the acolyte of Yolanda they rescued from Kelvin's Cairn. She had been studying in service of the priestess Mishann, who was in prayer and who the party did not speak with. After a bit of persuasion about the gnomish artisan Copper, Perilou relented and brought them to the grouch's lodgings in the attic. Copper was dressed in a furry bear suit, had the deepest possible voice, and was oscillating varyingly between grousing and sobbing when pressed about Macreadus. He explained that the Summer Star was a tiny model of a Netherese Mythallar, a weave conduit and engine that powered their magic cities. Macreadus had become obsessed with the idea of controlling the weather to hush the Endless Winter, despite Copper's protest. The Summer Star's core was consecrated chardalyn but had lost its charge with use. Copper admitted he may be able to fix and recharge it with a shiny diamond, but he feared how you dare challenge the gods with such a device.

The White Moose

Session
06 #ABeautifulMine #TheWhiteMoose Upon return to Termalaine, Oarus Masthew assuaged the party to rest up for the next day on the house while he inspected the mines. In the meantime, the party heard that both Garret Velryn and Perilou had departed with a passing merchant caravan - one named belonging to a Torg. The party also overheard of troubles in Lonelywood, a white moose that seems bent of slaying men.
07 #TheWhiteMoose The party arrives in Lonelywood for the first time, a small hunting, logging, and fishing settlement of once-scoundrels and assassins and, as the town speaker Nimsy Huddle put it, bastards. The speaker gave the party lodging in her attic alongside her four halfling children. She recruits the party to hunt the killer moose that's killed only two actually like six hunters. It's eluded hunters since. The pay is 90g plus any earnings from meat brought to local butchers.
07 #TheWhiteMoose #TheGoldenDawn Visiting Lucky Liar, the party learns little from boastful local hunters. The party does recruit Old Huntsman Clive to help them track the white moose, offering 15g for a job done. The innkeeper, Danae Xotal, seems to know a good lot of secrets. She apparently arrived in Lonelywood about ten years prior and set up the Lucky Liar that she has operated since. When pressed on the events of the golden light and of mages in the woods, she hinted that she certainly knew about magical meddlers, glaring pointedly at Azgul.
07 #TheWhiteMoose Visiting The morning prior to heading out into the Lonelywood forests, the party stopped at The Happy Scrimshander, whose owner is the doughy spinster Iriskree Harrowhill. The shop sold scrimshaw tool kits, which Oona and Fern picked up for a 2g a piece. Iriskree mentioned that her last lover, dead now and having bequeathed her a nice sum, was hell bent on hunting the white moose, saying that he could speak to animals and that listening to the forest would guide his path.
07 #battle #TheWhiteMoose Three banshees, spectral female elves, surprised the party in the thick of the misty woods. The less-than-corporeal banshee resisted the party's physical onslaught. Old Huntsman Clive fell first, a banshee's phantasmal grasp bringing blood to pool in his mouth. After repeatedly being afflicted by the banshees' wails, Fern collapsed and Oona all but fell, relying on her orcish ancestry to keep her afoot. The party was able to thwart them in the long run, dragging their battered selves further into the wood.
07 #TheWhiteMoose Chwinga appeared by the dozen and began playing around the party's sled, playfully pelting Azgul with snowballs while Crank and Hazel watched over the recuperating party. The chwinga tugged at the party's cloaks and led them to a clearing. Time seemed to ebb a bit differently for the next couple hours. Almost as quickly as the clearing came into focus, the chwinga disappeared. The party had arrived at Elvish ruins. A row of six statues faced a 10 ft berm, over which a massive crystalline gnomon sat in a wide circular depression. They had came across a massive moon dial. Upon further scouting, they noted a sarcaphogus flanked by blue heiroglyphic pillars, a marble gazebo on the other end of the berm, and a hole broken into the nearby cliffside, tunneling into darkness.
08 #TheWhiteMoose The party explored the Elven Tomb found in Lonelywood Forest. Several tall elven status surrounded the berm and central moon dial, and they buzzed with magic as Azgul investigated them.
08 #TheWhiteMoose A puzzle at the Elven Tomb involving a brazier, magical glyphs, and a sealed sarcophagus was solved - with minimal injury to Fern's scorched hand. A mummified priestess of Selune, goddess of the moon, arose from the granite and marble crypt. The mummy did not appear hostile and spoke ancient Elvish, but Tetro managed to communicate with her using telepathy granted by the psi crystal. Her name was Sahnar, and she is a guardian entity of the shrine. Her decayed form lacks much memory and cognition, but she seemed amenable to following the party's commands. Sahnar noted that the site has been descrated, but she sensed not why. Sahnar was wearing an ornate cloak in pristine condition, a magical contrast to her otherwise decayed wrappings.
08 #TheWhiteMoose The moon dial's gnomon was illuminated by the full moon and was refracting a moonbeam onto a full moon glyph, which was actively glowing. Out of the other glyphs on the dial, the two half moons displayed elvish script on them. Tetro deduced that his moonbeam spell could activate these glyphs, and the party later found that the illuminated moon glyphs unsealed chambers inside the elven tomb.
08 #TheWhiteMoose #TheGoldenDawn A silvered elvish magic mirror was found adhered in the full moon chamber of the Elven Tomb. Each party member, as well as Old Huntsman Clive asked the mirror a question, after which they communed with avatars or aspects of various gods and received cryptic answers.
08 #TheWhiteMoose The half moon chambers of the Elven Tomb contained sarcophagi. In the southern room, the sarcophagus was opened and disheveled. In the north room, Crank saw a drying rack of herbs, druidic implements, and a nude, intact body of a recently dead woman lying atop the sarcophogus. A berry bush in the corner of the room seemed to move as well, but before Crank could react, Ravisin, a frost druid who was skulking in this room could no longer stay hidden. An altercation erupted between her and Crank, leading to battle.
08 #TheWhiteMoose Old Huntsman Clive called out to his granddaughter, but Ravisin responded only in derision. Clive gasped at the body of Vurnis, who had long gone missing and was presumed dead. Ravisin blamed the Ten Towners for Vurnis's death, cursing the moral failings of humankind and seething about the need to return the world to nature. Worshiping Auril breathed new life into her, Ravisin said, and it was Vurnis who showed her this faith. Vurnis, who was abused by the men of Ten Towns, was more alive in her death than the party could imagine, Ravisin raved. When the party asked about the moose, Ravisin jeered at them. The so-called moose, she said, was doing a splendid job ridding the Dale of the blight of its human occupants.
08 #battle #TheWhiteMoose Ravisin conjured a dozen wolves to attack the party. The party managed to fend for themselves while they broke the frost druid's concentration, dispelling the wolves. Ravisin wild shaped into an owl and attempted to flee, but was caught by ranged attacks and came crashing into the moon dial. Calling out to her dead sister Vurnis and beseeching Auril to witness her, she cast a maelstrom of ice onto the party and herself, ending her own life.
09 #TheWhiteMoose A dying Ravisin seemed pleased with her fate. She explained her malcontent with the Dalefolk for the mistreatment of her sister Vurnis, which Old Huntsman Clive later expressed was most likely her rape. Vurnis was a Midwinter Child, a blessed girl and the fairer of the two sisters. She had left Lonelywood months ago to seek her destiny only to meet mistreatment. She turned to the cult of Auril, becoming a frost druid. Ravisin in her youth was the less fortunate of the sisters: lesser in wits, achievement, and charms. She followed Vurnis everywhere, and thus followed her sister into a radicalized worship of the Frostmaiden.
09 #TheWhiteMoose Vurnis's body laid peacefully atop a closed Elven Tomb sarcophagus, surrounded by four druidic rune stones and clutching a crystal of raw ice. On investigation, Fern noticed Vurnis's throat had been cut and deduced it to be the cause of death, seeing no other markings. The wound must have occurred within the past two moons. While there were ligature marks along the bottom of the body, there was no frost nor evidence of the cold affecting her vitreous humors. Looking at the runes, Hazel recognized them from markings on local shrines of offering she had passed by in Ten Towns. Azgul recalled from his studies that the runes stood for Auril's four tenets: Isolation, Cruelty, Endurance, and Preservation.
09 #TheWhiteMoose The northern half moon tomb also contained a rack of drying herbs and charcoal the druid had been utilizing, from which Fern took enough samples to use for a future Find Familiar summoning. There was also an awakened shrub that the party named Joey the Shrub. It was terrified, both of Ravisin and of being sentient, and it had some tasty berries. The shrub told of how Ravisin had traveled around the lakes and forest of Ten Towns awakening animals to do her bidding. The white moose is one of these creatures, though it eventually took a far more frightening form. Ravisin blamed the powers of the Elven Tomb or the elvish banshees of the forest for this. Tetro tried to convince Shrub Joey to climb on his back, but the shrub was too overwhelmed to accept.
09 #TheWhiteMoose When queried, Sahnar suggested they bury any new dead and return any other dead to their crypts. Hazel accompanied Old Huntsman Clive and put the two sisters to rest with her trusty halfling shovel. Some time later, Joey the Shrub was planted near them to stay in the light of the forest.
09 #TheWhiteMoose The southern half moon tomb contained an opened sarcophagus with two elven skeletons inside. Inside were a hunting horn and a silvered arrowheads. Azgul picked up the horn, discerning it to be magical, while Tetro objected but ultimately let Azgul proceed. After a short rest, Azgul realized the wondrous object was a Horn of Silent Alarm, though he refrained from using it yet.
09 #battle #TheWhiteMoose A thick fog began to blanket the area, and sounds of a moose were heard in the distance. The party bunkered in the tomb for a quick rest, but then heard the pwah! noise of Chwinga. Slowly scouting the perimeter with Hazel keeping watching from atop the gnomon and Azgul stepping towards the southern forest, more voices began appearing: those of hunters in need for instance. Sensing a presence behind one of the tall elvish statues, Azgul Eldritch Blasted through it revealing a wendigo horror. The battle was one of light and shadow with the wendigo suddenly shifting between trees and behind bodies in the dimness of the fog as Tetro and Hazel lit up the grounds with spellfire and Fern cloaking herself in the occlusion of the twilight to strike. The party wrecked the distorted moose, which shriveled to its former form.
09 #TheWhiteMoose The party made their way back to Lonelywood, parting ways for Old Huntsman Clive and lodging at Nimsy Huddle's residence well past midnight. Each party member earned 13 gold for their efforts in the end, as well as a sled full of moose flesh.

A Beautiful Mine

Session
04 #ABeautifulMine Miners had been returning back from work in Termalaine. A boy on a soapbox was announcing that a monster infestation in a gem mine, and that the town speaker, a half-orc named Oarus Masthew, had posted a 50g reward.
04 #ABeautifulMine Speaker Oarus Masthew is a gregarious, seemingly liked half-orc. He detailed the troubles with the tourmaline mine. Since the mines eventually connect to the Underdark, occasionally some denizens of the deep creep on upwards. Currently, a population of kobold seem to have taken root in the mine. There have been hosilities, but no deaths. The reward for clearing the mine is 50g, and he'd turn a blind eye to any gems the party picks up while in the mine itself.
06 #ABeautifulMine Talking to speaker Oarus Masthew, the party agreed on a 60g reward (fair splittings!) to tackle the mine problem. The Termalaine mine descended deep into the Dale and glittered with gemdust. The place was filled with kobold tracks and signs of struggle were seen.
06 #battle #ABeautifulMine Several encounters unfolded in the gem mines, mostly against easily dispatched kobolds, but also against a set of grells that had preyed on weaker beings and caused significant tension in the mine. The party eventually encountered a well-spoken kobold leader with fake dragon wings named T-Rex, who was found out to have been possessed by the Ghost of Janth, a sage who had succumbed to exposure on the iceplains. The kobolds had been seeking refuge and a better life, though through a lot of skullduggery. The ghost wished to infiltrate society and, while rational, had less-than-good aspirations. The ghost was exorcised. The party, tired of shenanigans, told T-Rex and two surviving kobolds to take a hike.
06 #ABeautifulMine #TheSignal An ancient illithid skull was found well-preserved at the base of the Termalaine gem mine. Inside the skull was a Psi Crystal, which Tetro took and began pondering, attuning to it.
06 #ABeautifulMine At the very base of the mine was a large vein of tourmaline! The aprty set to work with pickaxes, raking in 480 gp total worth of gems, which they later traded in town.
06 #ABeautifulMine #TheWhiteMoose Upon return to Termalaine, Oarus Masthew assuaged the party to rest up for the next day on the house while he inspected the mines. In the meantime, the party heard that both Garret Velryn and Perilou had departed with a passing merchant caravan - one named belonging to a Torg. The party also overheard of troubles in Lonelywood, a white moose that seems bent of slaying men.

Mountain Climb

Session
04 #MountainClimb A dog, Boy, got the attention of the party and dragged them to the house of Keegan Velryn, a schrimshander and former mountaineer. His husband Garret was a mountain guide and had led a small expedition to Kelvin's Cairn. Boy never leaves his master's side unless there is trouble. At Keegan's request (and a promise of free rooms at the Luskan Arms through his friend Owenn Tarsenal), the party decided they would go on a rescue mission for Garret and company, traveling up through Termalaine.
04 #MountainClimb Arriving at Kelvin's Cairn the next morning, the party found Garret Velryn's dog sled and hungry dogs. Having fed them, they traveresed the icy cliffside, saw mountain goat, and eventually found Garret, knocked unconscious after a fall. He had lured a violent yeti away from the group of four he was guiding. Garret is a scout by training, and while exhausted and wounded, is still able-bodied.
04 #battle #MountainClimb Three crag cats pounced on the party. Garret fought alongside them. These were big, mean kitties.
05 #MountainClimb Having rescued Garret Velryn the party continued up Kelvin's Cairn seeking the remaining three members of the climbing expedition: a male goliath named Mokingo Growling Bear who was in search of the legendary Winter Walker Oyaminatorok, a female halfling acolyte named Perilou, and a brooding, reticent female Tiefling named Astrix.
05 #MountainClimb Approaching a yeti den, the party sought the adult male yeti that attacked Garret Velryn and company. Finding blood and several large but muddled footprints, they snuck into a cave, where they found the eviscerated torso of Mokingo Growling Bear in a crude trophy room. Two other severed heads could be well-discerned, one belonging to Oobok and the other belonging to an unknown red-haired shield dwarf.
05 #battle #MountainClimb In the darkness, they found a yeti and two smaller indistinct forms. The party took the opportunity to attack the beast and lure it out. In the following confusion, they realize a yeti tyke had been batting around Perilou, who exhausted but unharmed, in the corner and that they were fighting the mother. As the party and Garret dispatched the monstrosity, the father approached with a slewn goat. Putting the yetis to rest, the party decided to push for the mountain-top to look for Astrix.
05 #MountainClimb Atop Kelvin's Cairn was a ruined astronomers hut from times well before the present. It was a common destination for climbers, and in its fallen walls the party found the frozen body of Astrix hunched and forlorn. She had been gazing at a frozen, headless and red-haired dwarven corpse - the poor bastard whose head they had seen in the trophy room. Astrix had a Potion of Invisibility and a leather-bound spellbook in her posession.
05 #battle #MountainClimb Before they could lash up the dogs and leave, an avalanched swept through the hillside, ensnaring Garret Velryn. Soon after, a chill wind summoned three Cold Light Walkers, who the party and Perilou dispatched.
06 #MountainClimb #TheGoldenDawn The party returned from their mountain rescue with Garret Velryn and Perilou to Termalaine. Having a late supper at Termalaine#The Blue Clam, they overheard local miners as well as hunters from Lonelywood chattering about both the kobold infestation at the local tourmaline mine as well as the bright flash of light that filled the night sky. There are some old hunting cabins that Lonelywood trappers used in those woods, though few remain in service as outposts.
06 #MountainClimb #TheGoldenDawn The party lodged at Termalaine#The Eastlook. The next morning they bid Garret farewell as he made plans to find a convoy heading back to Targos so he could rejoin Keegan Velryn. Insightful party members noted his grim disposition, as he eyed the oncoming full moon that coincides with Targos's lottery. Perilou, on the other hand, made plans to return to the Bryn Shander#House of the Morninglord, where she engaged in religious discourse. Perilou thought she might have a lead on the cabin: her acquaintance at the House of the Morninglord, a gnome named Copper, had a wizarding friend who was said to be a recluse in the Lonelywood forests.

Armored Corps

Session
02 #ArmoredCorps Met Markham Southwell at Bryn's Armory. Supplies have gone missing and the sheriff is suspicious of Zhentarim in his ranks. He agreed to help you out if you recover supplies.
02 #ArmoredCorps After asking around town, you deduced that a tavern, The Hooked Knucklehead, was a Zhentarim hangout. Fern overheard the half-orc tavernkeeper and a cloaked figure speak in Thieves Cant regarding moving supplies from the armory. She acknowledged their speech and asked for "work." They considered the request warily.
03 #battle #ArmoredCorps The party fought four Zhentarim thugs in a Bryn Shander alley. They got one to talk after they discovered a The Hooked Knucklehead tavern flyer on him with a note ...-.-.. on the back. It was a knocking passcode for the backdoor of the tavern, where the Zhentarim have been fencing stolen goods from the armory.
04 #ArmoredCorps Knocking on the rear entrance of The Hooked Knucklehead caught the half-orc and Zhentarim ruffian Zarruk off-guard. Surrounded by the six party members, he fessed up that some stolen crates of shortsword, daggers, and light crossbows from Bryn Shander Armory were still in his custody and due to head to Targos. The party wanted in on their transport. Intimidated by Fern and company and tithout another option, Zarruk complied, telling them to drop it off at The Luskan Arms for the usual remunerations.
04 #ArmoredCorps Half the stolen goods were restored to Markham Southwell's control. Hazel managed to persuide the sheriff to let them take the other half to the Zhentarim in Targos and act as double agents.
04 #ArmoredCorps The party dropped off the crate for Zhentarim pickup in the shed at the rear of the Luskan Arms. The tavernkeeper, Owenn Tarsenal, seems to turn a blind eye to these dealings. He paid the usual sum he is instructed to give, 60sp, alongside an evening's swill and meal, some fish sausage.

Frosted Mugs

Session
02 #FrostedMugs A sad, dazed dwarf was nursing a morning ale at Kelvin's Comfort. He was part of a mining caravan that was ambushed in the night. The dwarves were forced to flee, and lost their cargo of iron and ingot.
02 #FrostedMugs Blackiron Blades. They had no medium armor, but could make you some if you help their supply chain along. They were expecting iron ingots, but the dwarves were ambushed. The dwarves are lodging at The Northlook.
02 #FrostedMugs The remaining dwarves from the mining caravan were here at the The Northlook. They are Hruna, Korux, and Storn of the Dwarven Valley. It turns out they weren't simply ambushed: a rogue yeti plowed through camp and ripped a dwarf in twain. They fled and when returning for their supplies, saw only blood and goblin tracks. They need help recovering their goods.
03 #FrostedMugs Dogs and sleds were rented from Bryn Shander Stables for 30 gp to set out towards the tundra towards the Dwarven Valley to find the missing iron ingots belonging to Hruna and the remaining Foamings Mugs dwarves.
03 #battle #FrostedMugs Six goblins, a goblin boss, his pet hawk, and two wagon-laden polar bear were encountered. Two potions of animal friendship, a bone whistle, and 60 sp were found afterwards. The polar bears were set free by Tetro. The hawk was charmed by Crank and later sold to Hruna for 5 gp.
03 #FrostedMugs Continuing their long rest, Fern fell asleep during her watch and was startled awake after a mysterious visitor stole a couple ingots, their boots growing in size as they fled. On the third watch Oona saw a chwinga!
03 #FrostedMugs The ingots were successfully returned to Hruna et al who paid them each a 50 gp bloodstone - quickly converted to gold. The hounds and sleds were returned, the job finished.

Special Delivery

Session
01 #SpecialDelivery Oona and Crank have been working gigs for the Luskan Deliverers, a merchant and courier guild. The were tasked with delivering a small parcel - an unmarked, unhinged metal box - to a Ragammel in the town of Bryn Shander. The commissioner was reportedly an Arcane Brotherhood member named Maccath.
01 #SpecialDelivery Azgul, Tetro, Hazel, and Fern were all either being guided to Icewind Dale or happened across the traveling party.
01 #SpecialDelivery Ragammel, who had lodging at the tavern, eventually made his way downstairs for a meal. The package was delivered, a magical sigil illuminating after interacting with Ragammel's dragontooth necklace. The Luskan Deliverers were paid 60g for its receipt.
10 #TheGoldenDawn Overhearing the conversation, ever-knowing tavernkeep of the Lucky Liar, Danae Xotal, said she knew of the sage who lived out there... and hinted that the old fool was probably dead out there anyway. The sage had used Arcane Brotherhood networks to get a #SpecialDelivery several weeks ago. Intimidated by Azgul, Danae relented and gave the party guidance to follow the ridge around Maer Dualdon to its western reaches, where the Black Cabin loomed over the forest.

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